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hub / github.com/OGSR/OGSR-Engine / applyImpulse

Method applyImpulse

ogsr_engine/xrGame/PHShell.cpp:258–264  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

256 }
257};
258void CPHShell::applyImpulse(const Fvector& dir, float val)
259{
260 if (!isActive())
261 return;
262 (*elements.begin())->applyImpulse(dir, val);
263 EnableObject(0);
264};
265void CPHShell::applyImpulseTrace(const Fvector& pos, const Fvector& dir, float val)
266{
267 if (!isActive())

Callers 15

UpdateEnginePhMethod · 0.45
AffectPullDeadMethod · 0.45
ReleaseMethod · 0.45
RestoreNetStateMethod · 0.45
releaseMethod · 0.45
ThrowOutArtefactMethod · 0.45
UpdateCLChildMethod · 0.45
net_SpawnMethod · 0.45
NotificatePartMethod · 0.45
UpdateCLChildMethod · 0.45
UpdateCLChildMethod · 0.45
releaseMethod · 0.45

Calls 1

beginMethod · 0.45

Tested by

no test coverage detected