| 199 | EA->character_physics_support()->movement()->AddControlVel(vel); |
| 200 | } |
| 201 | void CBaseGraviZone ::AffectPullDead(CPhysicsShellHolder* GO, const Fvector& throw_in_dir, float dist) |
| 202 | { |
| 203 | GO->PPhysicsShell()->applyImpulse(throw_in_dir, dist * m_fThrowInImpulse * GO->GetMass() / 100.f); |
| 204 | } |
| 205 | void CBaseGraviZone ::AffectThrow(SZoneObjectInfo* O, CPhysicsShellHolder* GO, const Fvector& throw_in_dir, float dist) |
| 206 | { |
| 207 | Fvector position_in_bone_space; |
nothing calls this directly
no test coverage detected