| 99 | } |
| 100 | |
| 101 | bool CLevel::net_start_client5() |
| 102 | { |
| 103 | if (connected_to_server) |
| 104 | { |
| 105 | // HUD |
| 106 | |
| 107 | // Textures |
| 108 | HUD().Load(); |
| 109 | g_pGamePersistent->LoadTitle("st_loading_textures"); |
| 110 | Device.m_pRender->DeferredLoad(FALSE); |
| 111 | Device.m_pRender->ResourcesDeferredUpload(); |
| 112 | LL_CheckTextures(); |
| 113 | } |
| 114 | return true; |
| 115 | } |
| 116 | |
| 117 | bool CLevel::net_start_client6() |
| 118 | { |
nothing calls this directly
no test coverage detected