| 913 | } |
| 914 | |
| 915 | void CGameObject::update_animation_movement_controller() |
| 916 | { |
| 917 | if (!animation_movement_controlled()) |
| 918 | return; |
| 919 | |
| 920 | m_anim_mov_ctrl->OnFrame(); |
| 921 | |
| 922 | if (m_anim_mov_ctrl->isActive()) |
| 923 | return; |
| 924 | |
| 925 | destroy_anim_mov_ctrl(); |
| 926 | } |
| 927 | |
| 928 | void CGameObject::UpdateCL() { inherited::UpdateCL(); } |
| 929 |