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hub / github.com/OGSR/OGSR-Engine / isActive

Method isActive

ogsr_engine/xrGame/PHShell.h:198–198  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

196 virtual void SetRemoveCharacterCollLADisable() { m_flags.set(flRemoveCharacterCollisionAfterDisable, TRUE); }
197 virtual bool isEnabled() { return CPHObject::is_active(); }
198 virtual bool isActive() { return !!m_flags.test(flActive); }
199 virtual bool isFullActive() { return isActive() && !m_flags.test(flActivating); }
200 void SetNotActivating() { m_flags.set(flActivating, FALSE); }
201 // CPHObject

Callers 15

InvalidMethod · 0.45
RestoreNetStateMethod · 0.45
SyncNetStateMethod · 0.45
saveMethod · 0.45
activate_physic_shellMethod · 0.45
IdleStateMethod · 0.45
switchGravityMethod · 0.45
CPHCaptureMethod · 0.45
ReleaseMethod · 0.45
net_RelcaseMethod · 0.45
CPHShellBasedActionMethod · 0.45
obsoleteMethod · 0.45

Calls 1

testMethod · 0.45

Tested by

no test coverage detected