| 267 | } |
| 268 | |
| 269 | void CActor::net_Relcase(CObject* O) |
| 270 | { |
| 271 | VERIFY(O); |
| 272 | |
| 273 | CGameObject* GO = smart_cast<CGameObject*>(O); |
| 274 | if (GO && m_pObjectWeLookingAt == GO) |
| 275 | { |
| 276 | m_pObjectWeLookingAt = NULL; |
| 277 | } |
| 278 | CHolderCustom* HC = smart_cast<CHolderCustom*>(GO); |
| 279 | if (HC && HC == m_pVehicleWeLookingAt) |
| 280 | { |
| 281 | m_pVehicleWeLookingAt = NULL; |
| 282 | } |
| 283 | if (HC && HC == m_holder) |
| 284 | { |
| 285 | m_holder->detach_Actor(); |
| 286 | m_holder = NULL; |
| 287 | } |
| 288 | |
| 289 | if (m_pending_car == O) |
| 290 | { |
| 291 | m_pending_car = {}; |
| 292 | m_pending_car_frames = 0; |
| 293 | } |
| 294 | |
| 295 | inherited::net_Relcase(O); |
| 296 | |
| 297 | memory().remove_links(O); |
| 298 | m_pPhysics_support->in_NetRelcase(O); |
| 299 | conditions().net_Relcase(O); |
| 300 | } |
| 301 | |
| 302 | BOOL CActor::net_Relevant() // relevant for export to server |
| 303 | { |
nothing calls this directly
no test coverage detected