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hub / github.com/OGSR/OGSR-Engine / LL_GetBindTransform

Method LL_GetBindTransform

ogsr_engine/Layers/xrRender/SkeletonCustom.cpp:627–631  ·  view source on GitHub ↗

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625}
626
627void CKinematics::LL_GetBindTransform(xr_vector<Fmatrix>& matrices)
628{
629 matrices.resize(LL_BoneCount());
630 RecursiveBindTransform(this, matrices, iRoot, Fidentity);
631}
632
633void BuildMatrix(Fmatrix& mView, const float invsz, const Fvector norm, const Fvector& from)
634{

Callers 10

net_SpawnMethod · 0.80
net_SpawnMethod · 0.80
IsFrontMethod · 0.80
IsInAreaMethod · 0.80
GetExitPositionMethod · 0.80
TestPassMethod · 0.80
CCarWeaponMethod · 0.80
set_toeMethod · 0.80
ElementSingleSplitMethod · 0.80
CreateMethod · 0.80

Calls 2

RecursiveBindTransformFunction · 0.85
resizeMethod · 0.45

Tested by 1

TestPassMethod · 0.64