| 758 | } |
| 759 | |
| 760 | void change_level(GameGraph::_GRAPH_ID game_vertex_id, u32 level_vertex_id, Fvector pos, Fvector dir) |
| 761 | { |
| 762 | NET_Packet p; |
| 763 | p.w_begin(M_CHANGE_LEVEL); |
| 764 | p.w(&game_vertex_id, sizeof(game_vertex_id)); |
| 765 | p.w(&level_vertex_id, sizeof(level_vertex_id)); |
| 766 | p.w_vec3(pos); |
| 767 | p.w_vec3(dir); |
| 768 | Level().Send(p, net_flags(TRUE)); |
| 769 | } |
| 770 | |
| 771 | void set_cam_inert(float v) |
| 772 | { |