-----------------------------------------------------------------------------
| 356 | } |
| 357 | //----------------------------------------------------------------------------- |
| 358 | void GLTextureBuffer::copyFromFramebuffer(uint32 zoffset) |
| 359 | { |
| 360 | mRenderSystem->_getStateCacheManager()->bindGLTexture(mTarget, mTextureID); |
| 361 | switch(mTarget) |
| 362 | { |
| 363 | case GL_TEXTURE_1D: |
| 364 | glCopyTexSubImage1D(mFaceTarget, mLevel, 0, 0, 0, mWidth); |
| 365 | break; |
| 366 | case GL_TEXTURE_2D: |
| 367 | case GL_TEXTURE_CUBE_MAP: |
| 368 | glCopyTexSubImage2D(mFaceTarget, mLevel, 0, 0, 0, 0, mWidth, mHeight); |
| 369 | break; |
| 370 | case GL_TEXTURE_3D: |
| 371 | case GL_TEXTURE_2D_ARRAY_EXT: |
| 372 | glCopyTexSubImage3D(mFaceTarget, mLevel, 0, 0, zoffset, 0, 0, mWidth, mHeight); |
| 373 | break; |
| 374 | } |
| 375 | } |
| 376 | //----------------------------------------------------------------------------- |
| 377 | void GLTextureBuffer::blit(const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) |
| 378 | { |
no test coverage detected