-----------------------------------------------------------------------
| 187 | } |
| 188 | //----------------------------------------------------------------------- |
| 189 | void RenderQueue::clearState() |
| 190 | { |
| 191 | mLastWasCasterPass = false; |
| 192 | mLastVaoName = 0; |
| 193 | mLastVertexData = 0; |
| 194 | mLastIndexData = 0; |
| 195 | mLastTextureHash = 0; |
| 196 | } |
| 197 | //----------------------------------------------------------------------- |
| 198 | void RenderQueue::addRenderableV1( uint8 renderQueueId, bool casterPass, Renderable *pRend, |
| 199 | const MovableObject *pMovableObject ) |