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Functions7,266 in github.com/NotYetGames/WarriOrb

↓ 2 callersMethodGetSelectedKey
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/Menu/Settings/KeySelector/SoUIInputKeySelectorOverlay.cpp:244
↓ 2 callersMethodGetSplineLocationFromMarker
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Enemy/SoEnemy.cpp:1844
↓ 2 callersFunctionGetUICategoryForActionName
Source/SOrb/Settings/Input/SoInputNames.h:363
↓ 2 callersFunctionGetUICommandEnum
Gets the enum
Source/SOrb/Settings/Input/SoInputNames.h:346
↓ 2 callersFunctionGetValueInDisplayRangeFromNormalizedValue
Gets a valid value in range for the provided normalized value
Source/SOrb/UI/General/SoUISlider.h:125
↓ 2 callersMethodGetVariableNamePin
The return pin is alright, because it is the only output pin Gets the condition pin */
Plugins/DlgSystem/Source/DlgSystemEditor/Private/BlueprintNodes/DialogueK2Node_Select.h:61
↓ 2 callersFunctionGetVibrationScale
Source/SOrb/Settings/SoGameSettings.h:463
↓ 2 callersMethodGetWaveHeight
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Water/SoOceanManager.cpp:135
↓ 2 callersFunctionGetWidthOrHeightForUIIcons
Source/SOrb/Basic/SoGameSingleton.h:260
↓ 2 callersMethodHasAnySatisfiedChild
Plugins/DlgSystem/Source/DlgSystem/Private/Nodes/DlgNode.cpp:212
↓ 2 callersFunctionHasClassVariable
Is this a Condition which has a Class Variable
Plugins/DlgSystem/Source/DlgSystem/Public/DlgCondition.h:165
↓ 2 callersMethodHasClassVariables
Does this participant has any variables that belong to the UClass of the participant */
Plugins/DlgSystem/Source/DlgSystem/Public/TreeViewHelpers/DlgTreeViewParticipantProperties.h:143
↓ 2 callersMethodHasConditions
Tells us if this edge has any conditions set. */
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueEditor/Nodes/DialogueGraphNode_Edge.h:139
↓ 2 callersFunctionHasDialogueValue
Is this a Condition which has a Dialogue Value NOTE: without EDlgConditionType::EventCall, for that call HasParticipantInterfaceValue
Plugins/DlgSystem/Source/DlgSystem/Public/DlgCondition.h:150
↓ 2 callersMethodHasDialogueValues
Does this participant has any dialogue values of the basic type */
Plugins/DlgSystem/Source/DlgSystem/Public/TreeViewHelpers/DlgTreeViewParticipantProperties.h:137
↓ 2 callersMethodHasEdgeNodeSet
EdgeNodes:
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueTreeProperties/DialogueBrowserTreeVariableProperties.h:39
↓ 2 callersFunctionHasFixedWeakHardware
Some consoles has fixed
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:394
↓ 2 callersMethodHasGraphNodeSet
GraphNodes:
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueTreeProperties/DialogueBrowserTreeVariableProperties.h:26
↓ 2 callersFunctionHasHardcodedGamepad
Does the current platform has a hard coded game controller
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:551
↓ 2 callersMethodHasInlineChildren
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueBrowserTreeNode.h:146
↓ 2 callersMethodHasMapMilestone
Contains the MapName:Milestone
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:73
↓ 2 callersFunctionHasNodeIndex
Does this Condition have a IntValue which is in fact a NodeIndex
Plugins/DlgSystem/Source/DlgSystem/Public/DlgCondition.h:142
↓ 2 callersFunctionHasParticipantInterfaceValue
Same as HasDialogueValue but also Has the Event
Plugins/DlgSystem/Source/DlgSystem/Public/DlgCondition.h:159
↓ 2 callersFunctionHasValidWord
@return false if the file could not be read or if the end of file is reached
Plugins/DlgSystem/Source/DlgSystem/Public/IO/DlgConfigParser.h:160
↓ 2 callersFunctionHideAll
Source/SOrb/UI/Menu/SoUISaveSlot.h:49
↓ 2 callersFunctionHighlightSelectedChild
Source/SOrb/UI/General/SoUIUserWidgetArray.h:97
↓ 2 callersMethodIncreaseCollisionSize
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Character/SoCharStates/SoActivity.cpp:647
↓ 2 callersMethodIncreaseMapSplineLostHP
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:112
↓ 2 callersMethodIncreaseMapSplineTimeSpent
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:118
↓ 2 callersFunctionIncreaseSplineLostHP
Source/SOrb/Character/SoPlayerProgress.h:150
↓ 2 callersFunctionIncreaseTotalLostHP
Source/SOrb/Character/SoPlayerProgress.h:126
↓ 2 callersMethodIncreaseTotalLostHP
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:50
↓ 2 callersMethodIncrementMapSplineEnterNum
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:100
↓ 2 callersMethodInitialize
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Kinematic/SoKProcess.cpp:13
↓ 2 callersMethodInitializeParserFromString
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Plugins/DlgSystem/Source/DlgSystem/Private/IO/DlgJsonParser.cpp:88
↓ 2 callersMethodInteractKeyPressed
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Character/SoCharStates/SoADead.cpp:76
↓ 2 callersFunctionIsActive
Source/SOrb/UI/General/SoUIUserWidget.h:57
↓ 2 callersFunctionIsAnyGamepadConnected
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:542
↓ 2 callersFunctionIsArmedState
Source/SOrb/Character/SoCharStates/SoActivity.h:160
↓ 2 callersFunctionIsAudioMuted
Source/SOrb/Settings/SoGameSettings.h:649
↓ 2 callersFunctionIsAutoDetectGamepadLayout
Source/SOrb/Settings/SoGameSettings.h:731
↓ 2 callersFunctionIsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Plugins/NotYetSteam/Source/NotYetSteam/Public/INotYetSteamModule.h:54
↓ 2 callersMethodIsBetweenMarkers
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Enemy/SoEnemy.cpp:1821
↓ 2 callersFunctionIsChildHighlighted
Source/SOrb/UI/General/SoUIUserWidgetArray.h:247
↓ 2 callersMethodIsDialogueText
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueBrowserTreeNode.h:161
↓ 2 callersMethodIsDialogueTextBoxAnimated
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/InGame/Dialogues/SoUIDialogueTextBox.cpp:210
↓ 2 callersMethodIsDialogueTextBoxOpenedAndInIdle
Source/SOrb/UI/InGame/Dialogues/SoUIDialogueTextBox.h:66
↓ 2 callersMethodIsEdgeNodeText
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueBrowserTreeNode.h:202
↓ 2 callersFunctionIsEmpty
Source/SOrb/UI/General/SoUIUserWidgetArray.h:223
↓ 2 callersMethodIsEndNode
Is this an End Node? */
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueEditor/Nodes/DialogueGraphNode.h:190
↓ 2 callersFunctionIsGameInBackground
Is the game in background?
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:321
↓ 2 callersMethodIsGamepad
Source/SOrb/Settings/Input/SoInputSettingsTypes.cpp:12
↓ 2 callersFunctionIsGamepadButton
Source/SOrb/Settings/Input/SoInputNames.h:29
↓ 2 callersMethodIsGraphNodeText
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueBrowserTreeNode.h:190
↓ 2 callersFunctionIsHalloweenEventPeriod
Plugins/NotYetLoadingScreen/Source/NotYetLoadingScreen/Public/NYLoadingScreenSettings.h:434
↓ 2 callersMethodIsIgnoredTextForLocalization
Plugins/DlgSystem/Source/DlgSystem/Private/DlgSystemSettings.cpp:111
↓ 2 callersFunctionIsInChapterLevel
Is this object in the chapter level
Source/SOrb/Levels/SoLevelHelper.h:109
↓ 2 callersMethodIsInDialogue
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Character/SoCharacter.cpp:2784
↓ 2 callersFunctionIsInEpisodeLevel
Is this object in the episode level
Source/SOrb/Levels/SoLevelHelper.h:144
↓ 2 callersMethodIsInProjectDirectory
Plugins/DlgSystem/Source/DlgSystem/Private/DlgDialogue.cpp:953
↓ 2 callersFunctionIsIndexForContainer
Source/SOrb/UI/General/SoUIUserWidgetArray.h:138
↓ 2 callersMethodIsInitialized
Source/SOrb/Online/SoOnlineCloud.h:26
↓ 2 callersMethodIsLastInputFromGamepad
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Settings/Input/SoInputHelper.cpp:21
↓ 2 callersFunctionIsLoadingChapter
Source/SOrb/Basic/SoGameInstance.h:319
↓ 2 callersFunctionIsLoadingEpisode
Source/SOrb/Basic/SoGameInstance.h:311
↓ 2 callersFunctionIsLocalAxis
Source/SOrb/Kinematic/Tasks/SoKTask.h:270
↓ 2 callersFunctionIsOutputLogEnabled
Plugins/DlgSystem/Source/DlgSystem/Public/Logging/INYLogger.h:291
↓ 2 callersMethodIsParticipantInvolved
Plugins/DlgSystem/Source/DlgSystem/Private/DlgCondition.cpp:285
↓ 2 callersMethodIsPlayerBetweenMarkers
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Enemy/SoEnemy.cpp:1809
↓ 2 callersFunctionIsPlayingChapter
Source/SOrb/Basic/SoGameInstance.h:318
↓ 2 callersFunctionIsPlayingEpisode
Source/SOrb/Basic/SoGameInstance.h:307
↓ 2 callersMethodIsSecondParticipantInvolved
Plugins/DlgSystem/Source/DlgSystem/Private/DlgCondition.cpp:291
↓ 2 callersMethodIsSelectingKey
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/Menu/Settings/KeySelector/SoUIInputKeySelector.cpp:107
↓ 2 callersFunctionIsSeparator
Plugins/DlgSystem/Source/DlgSystem/Public/GameplayDebugger/DlgDataDisplayTreeNode.h:67
↓ 2 callersMethodIsSplineProjectile
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Projectiles/SoProjectile.cpp:207
↓ 2 callersFunctionIsSwitch
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:402
↓ 2 callersMethodIsTimeFirstEnterValid
Source/SOrb/SaveFiles/Stats/SoPlayerProgressSplineStats.h:221
↓ 2 callersMethodIsValidNodeGUID
Plugins/DlgSystem/Source/DlgSystem/Private/DlgContext.cpp:410
↓ 2 callersMethodIsValidStrikeIndex
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Items/ItemTemplates/SoWeaponTemplate.cpp:48
↓ 2 callersMethodIsValidText
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueEditor/DetailsPanel/Widgets/DialogueEditableTextPropertyHandle.h:80
↓ 2 callersFunctionIsValidUICommand
Is this a valid UI command?
Source/SOrb/Settings/Input/SoInputNames.h:255
↓ 2 callersFunctionIsValidWidget
Source/SOrb/UI/Menu/Settings/SoUISettingsBase.h:176
↓ 2 callersFunctionIsVideoLooping
Source/SOrb/Basic/SoGameInstance.h:332
↓ 2 callersFunctionIsWindowModeFullScreen
Is the window mode in any fullscreen configuration? (aka not windowed)
Source/SOrb/Settings/SoGameSettings.h:576
↓ 2 callersMethodLoadGameFromCurrentState
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Basic/SoGameInstance.cpp:587
↓ 2 callersFunctionLoadModule
* Loads the module into memory if it can */
Plugins/NotYetSteam/Source/NotYetSteam/Public/INotYetSteamModule.h:32
↓ 2 callersMethodLoadSettings
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Settings/SoGameSettings.cpp:105
↓ 2 callersFunctionMemory_Initialize
FMOD global system functions (optional). */
Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.hpp:37
↓ 2 callersMethodMergeWith
Merge other areas into this one
Source/SOrb/SaveFiles/Stats/SoPlayerProgressSplineStats.h:140
↓ 2 callersMethodModify
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueEditor/Nodes/DialogueGraphNode_Edge.cpp:35
↓ 2 callersMethodModifyAmount
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/InGame/Spells/SoUISpellSlot.cpp:60
↓ 2 callersFunctionMove
Source/SOrb/Character/SoCharStates/SoAWaitForActivitySwitch.h:22
↓ 2 callersFunctionNavigateSwitchLineDown
Source/SOrb/UI/Menu/Settings/SoUISettingsBase.h:75
↓ 2 callersFunctionNavigateSwitchLineUp
Source/SOrb/UI/Menu/Settings/SoUISettingsBase.h:76
↓ 2 callersFunctionNormalizeBrightness
Converts a normal value to a normalized value in the range [0, 1]
Source/SOrb/Settings/SoGameSettings.h:423
↓ 2 callersFunctionNormalizeSeconds
* Converts an X amount of seconds into hours, minutes and seconds. * Normalizes the seconds so that they can be put on a clock. * OutHours - [0, i
Source/SOrb/Basic/Helpers/SoDateTimeHelper.h:72
↓ 2 callersFunctionNormalizeVibrationScale
Converts a normal value to a normalized value in the range [0, 1]
Source/SOrb/Settings/SoGameSettings.h:473
↓ 2 callersMethodOnChapterChanged
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Online/SoOnlineRichPresence.cpp:38
↓ 2 callersMethodOnClick
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueSearch/DialogueSearchResult.cpp:59
↓ 2 callersMethodOnCooldownBlocksEvent
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/InGame/Cooldowns/SoUICooldownList.cpp:124
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