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github.com/NotYetGames/WarriOrb
/ functions
Functions
7,266 in github.com/NotYetGames/WarriOrb
⨍
Functions
7,266
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Types & classes
2,019
↓ 2 callers
Method
GetSelectedKey
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/Menu/Settings/KeySelector/SoUIInputKeySelectorOverlay.cpp:244
↓ 2 callers
Method
GetSplineLocationFromMarker
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Enemy/SoEnemy.cpp:1844
↓ 2 callers
Function
GetUICategoryForActionName
Source/SOrb/Settings/Input/SoInputNames.h:363
↓ 2 callers
Function
GetUICommandEnum
Gets the enum
Source/SOrb/Settings/Input/SoInputNames.h:346
↓ 2 callers
Function
GetValueInDisplayRangeFromNormalizedValue
Gets a valid value in range for the provided normalized value
Source/SOrb/UI/General/SoUISlider.h:125
↓ 2 callers
Method
GetVariableNamePin
The return pin is alright, because it is the only output pin Gets the condition pin */
Plugins/DlgSystem/Source/DlgSystemEditor/Private/BlueprintNodes/DialogueK2Node_Select.h:61
↓ 2 callers
Function
GetVibrationScale
Source/SOrb/Settings/SoGameSettings.h:463
↓ 2 callers
Method
GetWaveHeight
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Water/SoOceanManager.cpp:135
↓ 2 callers
Function
GetWidthOrHeightForUIIcons
Source/SOrb/Basic/SoGameSingleton.h:260
↓ 2 callers
Method
HasAnySatisfiedChild
Plugins/DlgSystem/Source/DlgSystem/Private/Nodes/DlgNode.cpp:212
↓ 2 callers
Function
HasClassVariable
Is this a Condition which has a Class Variable
Plugins/DlgSystem/Source/DlgSystem/Public/DlgCondition.h:165
↓ 2 callers
Method
HasClassVariables
Does this participant has any variables that belong to the UClass of the participant */
Plugins/DlgSystem/Source/DlgSystem/Public/TreeViewHelpers/DlgTreeViewParticipantProperties.h:143
↓ 2 callers
Method
HasConditions
Tells us if this edge has any conditions set. */
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueEditor/Nodes/DialogueGraphNode_Edge.h:139
↓ 2 callers
Function
HasDialogueValue
Is this a Condition which has a Dialogue Value NOTE: without EDlgConditionType::EventCall, for that call HasParticipantInterfaceValue
Plugins/DlgSystem/Source/DlgSystem/Public/DlgCondition.h:150
↓ 2 callers
Method
HasDialogueValues
Does this participant has any dialogue values of the basic type */
Plugins/DlgSystem/Source/DlgSystem/Public/TreeViewHelpers/DlgTreeViewParticipantProperties.h:137
↓ 2 callers
Method
HasEdgeNodeSet
EdgeNodes:
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueTreeProperties/DialogueBrowserTreeVariableProperties.h:39
↓ 2 callers
Function
HasFixedWeakHardware
Some consoles has fixed
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:394
↓ 2 callers
Method
HasGraphNodeSet
GraphNodes:
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueTreeProperties/DialogueBrowserTreeVariableProperties.h:26
↓ 2 callers
Function
HasHardcodedGamepad
Does the current platform has a hard coded game controller
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:551
↓ 2 callers
Method
HasInlineChildren
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueBrowserTreeNode.h:146
↓ 2 callers
Method
HasMapMilestone
Contains the MapName:Milestone
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:73
↓ 2 callers
Function
HasNodeIndex
Does this Condition have a IntValue which is in fact a NodeIndex
Plugins/DlgSystem/Source/DlgSystem/Public/DlgCondition.h:142
↓ 2 callers
Function
HasParticipantInterfaceValue
Same as HasDialogueValue but also Has the Event
Plugins/DlgSystem/Source/DlgSystem/Public/DlgCondition.h:159
↓ 2 callers
Function
HasValidWord
@return false if the file could not be read or if the end of file is reached
Plugins/DlgSystem/Source/DlgSystem/Public/IO/DlgConfigParser.h:160
↓ 2 callers
Function
HideAll
Source/SOrb/UI/Menu/SoUISaveSlot.h:49
↓ 2 callers
Function
HighlightSelectedChild
Source/SOrb/UI/General/SoUIUserWidgetArray.h:97
↓ 2 callers
Method
IncreaseCollisionSize
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Character/SoCharStates/SoActivity.cpp:647
↓ 2 callers
Method
IncreaseMapSplineLostHP
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:112
↓ 2 callers
Method
IncreaseMapSplineTimeSpent
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:118
↓ 2 callers
Function
IncreaseSplineLostHP
Source/SOrb/Character/SoPlayerProgress.h:150
↓ 2 callers
Function
IncreaseTotalLostHP
Source/SOrb/Character/SoPlayerProgress.h:126
↓ 2 callers
Method
IncreaseTotalLostHP
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:50
↓ 2 callers
Method
IncrementMapSplineEnterNum
Source/SOrb/SaveFiles/Stats/SoPlayerProgressStats.h:100
↓ 2 callers
Method
Initialize
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Kinematic/SoKProcess.cpp:13
↓ 2 callers
Method
InitializeParserFromString
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Plugins/DlgSystem/Source/DlgSystem/Private/IO/DlgJsonParser.cpp:88
↓ 2 callers
Method
InteractKeyPressed
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Character/SoCharStates/SoADead.cpp:76
↓ 2 callers
Function
IsActive
Source/SOrb/UI/General/SoUIUserWidget.h:57
↓ 2 callers
Function
IsAnyGamepadConnected
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:542
↓ 2 callers
Function
IsArmedState
Source/SOrb/Character/SoCharStates/SoActivity.h:160
↓ 2 callers
Function
IsAudioMuted
Source/SOrb/Settings/SoGameSettings.h:649
↓ 2 callers
Function
IsAutoDetectGamepadLayout
Source/SOrb/Settings/SoGameSettings.h:731
↓ 2 callers
Function
IsAvailable
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module
Plugins/NotYetSteam/Source/NotYetSteam/Public/INotYetSteamModule.h:54
↓ 2 callers
Method
IsBetweenMarkers
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Enemy/SoEnemy.cpp:1821
↓ 2 callers
Function
IsChildHighlighted
Source/SOrb/UI/General/SoUIUserWidgetArray.h:247
↓ 2 callers
Method
IsDialogueText
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueBrowserTreeNode.h:161
↓ 2 callers
Method
IsDialogueTextBoxAnimated
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/InGame/Dialogues/SoUIDialogueTextBox.cpp:210
↓ 2 callers
Method
IsDialogueTextBoxOpenedAndInIdle
Source/SOrb/UI/InGame/Dialogues/SoUIDialogueTextBox.h:66
↓ 2 callers
Method
IsEdgeNodeText
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueBrowserTreeNode.h:202
↓ 2 callers
Function
IsEmpty
Source/SOrb/UI/General/SoUIUserWidgetArray.h:223
↓ 2 callers
Method
IsEndNode
Is this an End Node? */
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueEditor/Nodes/DialogueGraphNode.h:190
↓ 2 callers
Function
IsGameInBackground
Is the game in background?
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:321
↓ 2 callers
Method
IsGamepad
Source/SOrb/Settings/Input/SoInputSettingsTypes.cpp:12
↓ 2 callers
Function
IsGamepadButton
Source/SOrb/Settings/Input/SoInputNames.h:29
↓ 2 callers
Method
IsGraphNodeText
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueBrowser/DialogueBrowserTreeNode.h:190
↓ 2 callers
Function
IsHalloweenEventPeriod
Plugins/NotYetLoadingScreen/Source/NotYetLoadingScreen/Public/NYLoadingScreenSettings.h:434
↓ 2 callers
Method
IsIgnoredTextForLocalization
Plugins/DlgSystem/Source/DlgSystem/Private/DlgSystemSettings.cpp:111
↓ 2 callers
Function
IsInChapterLevel
Is this object in the chapter level
Source/SOrb/Levels/SoLevelHelper.h:109
↓ 2 callers
Method
IsInDialogue
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Character/SoCharacter.cpp:2784
↓ 2 callers
Function
IsInEpisodeLevel
Is this object in the episode level
Source/SOrb/Levels/SoLevelHelper.h:144
↓ 2 callers
Method
IsInProjectDirectory
Plugins/DlgSystem/Source/DlgSystem/Private/DlgDialogue.cpp:953
↓ 2 callers
Function
IsIndexForContainer
Source/SOrb/UI/General/SoUIUserWidgetArray.h:138
↓ 2 callers
Method
IsInitialized
Source/SOrb/Online/SoOnlineCloud.h:26
↓ 2 callers
Method
IsLastInputFromGamepad
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Settings/Input/SoInputHelper.cpp:21
↓ 2 callers
Function
IsLoadingChapter
Source/SOrb/Basic/SoGameInstance.h:319
↓ 2 callers
Function
IsLoadingEpisode
Source/SOrb/Basic/SoGameInstance.h:311
↓ 2 callers
Function
IsLocalAxis
Source/SOrb/Kinematic/Tasks/SoKTask.h:270
↓ 2 callers
Function
IsOutputLogEnabled
Plugins/DlgSystem/Source/DlgSystem/Public/Logging/INYLogger.h:291
↓ 2 callers
Method
IsParticipantInvolved
Plugins/DlgSystem/Source/DlgSystem/Private/DlgCondition.cpp:285
↓ 2 callers
Method
IsPlayerBetweenMarkers
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Enemy/SoEnemy.cpp:1809
↓ 2 callers
Function
IsPlayingChapter
Source/SOrb/Basic/SoGameInstance.h:318
↓ 2 callers
Function
IsPlayingEpisode
Source/SOrb/Basic/SoGameInstance.h:307
↓ 2 callers
Method
IsSecondParticipantInvolved
Plugins/DlgSystem/Source/DlgSystem/Private/DlgCondition.cpp:291
↓ 2 callers
Method
IsSelectingKey
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/Menu/Settings/KeySelector/SoUIInputKeySelector.cpp:107
↓ 2 callers
Function
IsSeparator
Plugins/DlgSystem/Source/DlgSystem/Public/GameplayDebugger/DlgDataDisplayTreeNode.h:67
↓ 2 callers
Method
IsSplineProjectile
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Projectiles/SoProjectile.cpp:207
↓ 2 callers
Function
IsSwitch
Source/SOrb/Basic/Helpers/SoPlatformHelper.h:402
↓ 2 callers
Method
IsTimeFirstEnterValid
Source/SOrb/SaveFiles/Stats/SoPlayerProgressSplineStats.h:221
↓ 2 callers
Method
IsValidNodeGUID
Plugins/DlgSystem/Source/DlgSystem/Private/DlgContext.cpp:410
↓ 2 callers
Method
IsValidStrikeIndex
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Items/ItemTemplates/SoWeaponTemplate.cpp:48
↓ 2 callers
Method
IsValidText
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueEditor/DetailsPanel/Widgets/DialogueEditableTextPropertyHandle.h:80
↓ 2 callers
Function
IsValidUICommand
Is this a valid UI command?
Source/SOrb/Settings/Input/SoInputNames.h:255
↓ 2 callers
Function
IsValidWidget
Source/SOrb/UI/Menu/Settings/SoUISettingsBase.h:176
↓ 2 callers
Function
IsVideoLooping
Source/SOrb/Basic/SoGameInstance.h:332
↓ 2 callers
Function
IsWindowModeFullScreen
Is the window mode in any fullscreen configuration? (aka not windowed)
Source/SOrb/Settings/SoGameSettings.h:576
↓ 2 callers
Method
LoadGameFromCurrentState
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Basic/SoGameInstance.cpp:587
↓ 2 callers
Function
LoadModule
* Loads the module into memory if it can */
Plugins/NotYetSteam/Source/NotYetSteam/Public/INotYetSteamModule.h:32
↓ 2 callers
Method
LoadSettings
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Settings/SoGameSettings.cpp:105
↓ 2 callers
Function
Memory_Initialize
FMOD global system functions (optional). */
Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.hpp:37
↓ 2 callers
Method
MergeWith
Merge other areas into this one
Source/SOrb/SaveFiles/Stats/SoPlayerProgressSplineStats.h:140
↓ 2 callers
Method
Modify
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueEditor/Nodes/DialogueGraphNode_Edge.cpp:35
↓ 2 callers
Method
ModifyAmount
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/InGame/Spells/SoUISpellSlot.cpp:60
↓ 2 callers
Function
Move
Source/SOrb/Character/SoCharStates/SoAWaitForActivitySwitch.h:22
↓ 2 callers
Function
NavigateSwitchLineDown
Source/SOrb/UI/Menu/Settings/SoUISettingsBase.h:75
↓ 2 callers
Function
NavigateSwitchLineUp
Source/SOrb/UI/Menu/Settings/SoUISettingsBase.h:76
↓ 2 callers
Function
NormalizeBrightness
Converts a normal value to a normalized value in the range [0, 1]
Source/SOrb/Settings/SoGameSettings.h:423
↓ 2 callers
Function
NormalizeSeconds
* Converts an X amount of seconds into hours, minutes and seconds. * Normalizes the seconds so that they can be put on a clock. * OutHours - [0, i
Source/SOrb/Basic/Helpers/SoDateTimeHelper.h:72
↓ 2 callers
Function
NormalizeVibrationScale
Converts a normal value to a normalized value in the range [0, 1]
Source/SOrb/Settings/SoGameSettings.h:473
↓ 2 callers
Method
OnChapterChanged
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/Online/SoOnlineRichPresence.cpp:38
↓ 2 callers
Method
OnClick
Plugins/DlgSystem/Source/DlgSystemEditor/Private/DialogueSearch/DialogueSearchResult.cpp:59
↓ 2 callers
Method
OnCooldownBlocksEvent
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Source/SOrb/UI/InGame/Cooldowns/SoUICooldownList.cpp:124
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