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github.com/NetHack/NetHack
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Functions
8,785 in github.com/NetHack/NetHack
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Functions
8,785
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Types & classes
2,379
↓ 15 callers
Function
Some_Monnam
src/do_name.c:1091
↓ 15 callers
Function
alloc
outdated/sys/amiga/xpm2iff.c:267
↓ 15 callers
Function
back_to_glyph
* back_to_glyph() * * Use the information in the rm structure at the given position to create * a glyph of a background. * * I had to add a field
src/display.c:2286
↓ 15 callers
Function
check_pos
* Return 'which' if position is implies an unfinished exterior. Return * zero otherwise. Unfinished implies outer area is rock or a corridor. * *
src/display.c:3129
↓ 15 callers
Function
clear_symsetentry
src/symbols.c:318
↓ 15 callers
Function
cmdq_add_dir
add a direction to the command queue */
src/cmd.c:293
↓ 15 callers
Function
config_error_init
src/cfgfiles.c:1469
↓ 15 callers
Function
erode_armor
src/uhitm.c:125
↓ 15 callers
Function
exclam
src/zap.c:3546
↓ 15 callers
Function
expels
src/mhitu.c:263
↓ 15 callers
Function
feel_newsym
* feel_newsym() * * When hero knows what happened to location, even when blind. */
src/display.c:725
↓ 15 callers
Function
feeltrap
like seetrap() but overrides vision */
src/trap.c:3587
↓ 15 callers
Function
get_menu_cmd_key
src/options.c:8093
↓ 15 callers
Function
ghack_glyph_height
outdated/win/gnome/gnglyph.c:126
↓ 15 callers
Function
ghack_glyph_width
outdated/win/gnome/gnglyph.c:145
↓ 15 callers
Function
gloves_simple_name
gloves vs gauntlets; depends upon discovery state */
src/objnam.c:5531
↓ 15 callers
Function
isprint
outdated/sys/wince/celib.c:445
↓ 15 callers
Function
kick_ouch
src/dokick.c:880
↓ 15 callers
Function
make_hallucinated
src/potion.c:366
↓ 15 callers
Function
mar_set_tile_mode
(tiles)
outdated/win/gem/wingem1.c:2853
↓ 15 callers
Function
mnexto
make monster mtmp next to you (if possible); might place monst on far side of a wall or boulder */
src/mon.c:3954
↓ 15 callers
Function
mon_hates_silver
True if specific monster is especially affected by silver weapons */
src/mondata.c:516
↓ 15 callers
Function
mondied
drop (perhaps) a cadaver and remove monster */
src/mon.c:3252
↓ 15 callers
Function
name_to_mon
figure out what type of monster a user-supplied string is specifying; ignore anything past the monster name */
src/mondata.c:882
↓ 15 callers
Function
nethack_exit
sys/windows/windsys.c:512
↓ 15 callers
Function
nh_compress
compress file */
src/files.c:1786
↓ 15 callers
Function
select_onscreen_window
* Use the window - unlock pixels */
outdated/sys/mac/mactty.c:454
↓ 15 callers
Function
selection_new
selection */
src/selvar.c:14
↓ 15 callers
Function
set_configfile_name
remember the name of the file we're accessing; if may be used in option reject messages */
src/cfgfiles.c:215
↓ 15 callers
Function
set_option_mod_status
* If a port wants to change or ensure that the set_in_sysconf, * set_in_config, set_gameview, or set_in_game status of an option is * correct (for c
src/options.c:9854
↓ 15 callers
Method
show
outdated/win/Qt3/qt3_win.cpp:2126
↓ 15 callers
Function
teleds
src/teleport.c:447
↓ 15 callers
Function
trimspaces
skip leading whitespace; remove trailing whitespace, in place */
src/hacklib.c:163
↓ 15 callers
Function
ugolemeffects
src/polyself.c:2159
↓ 15 callers
Function
um_dist
src/apply.c:691
↓ 15 callers
Function
unstuck
src/mon.c:3437
↓ 15 callers
Function
vesa_FillRect
sys/msdos/vidvesa.c:497
↓ 15 callers
Function
visible_region_at
* Check if a spot is under a visible region (eg: gas cloud). * Returns NULL if not, otherwise returns region. */
src/region.c:717
↓ 15 callers
Function
waterbody_name
describe a pool location's contents; might return a static buffer so caller should use it or copy it before calling waterbody_name() again [5.0:
src/pager.c:560
↓ 14 callers
Function
An
src/objnam.c:2157
↓ 14 callers
Function
Is_special
is this level referenced in the special level chain? */
src/dungeon.c:1447
↓ 14 callers
Function
chdirx
sys/share/pcmain.c:673
↓ 14 callers
Function
create_gas_cloud
src/region.c:1212
↓ 14 callers
Function
curses_get_window_size
win/curses/curswins.c:602
↓ 14 callers
Function
cvt_to_abscoord
guts of nhl_abs_coord; convert a coordinate relative to a map or room * into an absolute coordinate in svl.level.locations. * * If there is no encl
src/sp_lev.c:4771
↓ 14 callers
Function
def_char_to_objclass
* Convert the given character to an object class. If the character is not * recognized, then MAXOCLASSES is returned. Used in detect.c, drawing.c,
src/drawing.c:90
↓ 14 callers
Function
describe_level
provide the name of the current level for display by various ports */
src/botl.c:440
↓ 14 callers
Function
dlb_fseek
src/dlb.c:508
↓ 14 callers
Function
extract_from_minvent
Remove an object from a monster's inventory. */
src/worn.c:1376
↓ 14 callers
Function
fopen_datafile
fopen a file, with OS-dependent bells and whistles */ NOTE: a simpler version of this routine also exists in util/dlb_main.c */
src/files.c:443
↓ 14 callers
Function
hidden_gold
* amount of gold in carried containers * * even_if_unknown: * True: all gold * False: limit to known contents */
src/vault.c:1256
↓ 14 callers
Function
hold_another_object
src/invent.c:1207
↓ 14 callers
Function
in_fcorridor
src/vault.c:191
↓ 14 callers
Function
in_town
is (x,y) in a town? */
src/hack.c:3563
↓ 14 callers
Function
is_drawbridge_wall
* We want to know whether a wall (or a door) is the portcullis (passageway) * of an eventual drawbridge. * * Return value: the direction of the dr
src/dbridge.c:136
↓ 14 callers
Function
is_quest_artifact
src/questpgr.c:66
↓ 14 callers
Function
m_unleash
mtmp is about to die, or become untame */
src/apply.c:725
↓ 14 callers
Function
make_glib
set or clear "slippery fingers" */
src/potion.c:460
↓ 14 callers
Function
make_slimed
src/potion.c:194
↓ 14 callers
Function
mdamageu
mtmp hits you for n points damage */
src/mhitu.c:1901
↓ 14 callers
Function
mon_has_amulet
src/wizard.c:105
↓ 14 callers
Function
monst_to_any
src/hack.c:88
↓ 14 callers
Function
mswin_layout_main_window
adjust windows to fit main window layout --------------------------- | Status | +-------------------------+ |
win/win32/mhmain.c:571
↓ 14 callers
Function
newexplevel
* Make experience gaining similar to AD&D(tm), whereby you can at most go * up by one level at a time, extra expr possibly helping you along. * Afte
src/exper.c:299
↓ 14 callers
Function
nh_XtPopup
win/X11/winX.c:2784
↓ 14 callers
Function
polyself
src/polyself.c:468
↓ 14 callers
Function
remove_object
src/mkobj.c:2507
↓ 14 callers
Function
resists_blnd
True if monster is resistant to light-induced blindness */
src/mondata.c:247
↓ 14 callers
Function
resists_magm
True if monster is magic-missile (actually, general magic) resistant */
src/mondata.c:214
↓ 14 callers
Function
select_offscreen_port
* Use offscreen drawing - lock the pixels through use_port */
outdated/sys/mac/mactty.c:441
↓ 14 callers
Function
set_mon_data
set up an individual monster's base type (initial creation, shapechange) */
src/mondata.c:12
↓ 14 callers
Function
shk_your
"your " or "Foobar's " (note the trailing space) */
src/shk.c:5861
↓ 14 callers
Function
test_move
return TRUE if (ux+dx,uy+dy) is an OK place to move; mode is one of DO_MOVE, TEST_MOVE, TEST_TRAV, or TEST_TRAP */
src/hack.c:990
↓ 14 callers
Function
thesimpleoname
"the scroll" or "the scrolls" */
src/objnam.c:2473
↓ 14 callers
Function
wc2_supported
src/options.c:9965
↓ 14 callers
Function
x_event
* Main X event loop. Here we accept and dispatch X events. We only exit * under certain circumstances. */
win/X11/winmap.c:1943
↓ 14 callers
Function
xcalled
add "<pfx> called <sfx>" to end of buf, truncating if necessary */
src/objnam.c:557
↓ 14 callers
Function
xprname
src/invent.c:2892
↓ 14 callers
Function
yyyymmdd
src/calendar.c:55
↓ 13 callers
Function
On_stairs
src/stairs.c:147
↓ 13 callers
Function
already_wearing
src/do_wear.c:2010
↓ 13 callers
Function
attacktype_fordmg
does monster-type have any attack for a specific type of damage? */
src/mondata.c:41
↓ 13 callers
Function
check_capacity
src/hack.c:4398
↓ 13 callers
Function
cls
src/display.c:2188
↓ 13 callers
Function
copyright_banner_line
ARGUSED*/
src/version.c:470
↓ 13 callers
Function
curses_num_lines
win/curses/cursmisc.c:248
↓ 13 callers
Function
delete_levelfile
src/files.c:718
↓ 13 callers
Function
find_ac
calculate current armor class */
src/do_wear.c:2472
↓ 13 callers
Function
find_mac
src/worn.c:716
↓ 13 callers
Function
get_location
* Translate a given coordinate from a special level definition into an actual * location on the map. * * If x or y is negative, we generate a rando
src/sp_lev.c:1201
↓ 13 callers
Function
ghack_get_main_window
outdated/win/gnome/gnmain.c:702
↓ 13 callers
Function
godvoice
src/pray.c:1414
↓ 13 callers
Function
grow_up
monster earned experience and will gain some hit points; it might also grow into a bigger monster (baby to adult, soldier to officer, etc) */
src/makemon.c:2050
↓ 13 callers
Function
hard_helmet
hard helms provide better protection against falling rocks */
src/do_wear.c:567
↓ 13 callers
Function
inside_region
* Check if a point is inside a region. */
src/region.c:62
↓ 13 callers
Function
is_waterwall
src/dbridge.c:37
↓ 13 callers
Function
isdigit
outdated/sys/wince/celib.c:423
↓ 13 callers
Function
killer_xname
treat an object as fully ID'd when it might be used as reason for death */
src/objnam.c:1941
↓ 13 callers
Function
l_selection_new
local sel = selection.new(); */
src/nhlsel.c:126
↓ 13 callers
Function
m_alloc
outdated/win/gem/wingem1.c:241
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