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Functions8,785 in github.com/NetHack/NetHack

↓ 15 callersFunctionSome_Monnam
src/do_name.c:1091
↓ 15 callersFunctionalloc
outdated/sys/amiga/xpm2iff.c:267
↓ 15 callersFunctionback_to_glyph
* back_to_glyph() * * Use the information in the rm structure at the given position to create * a glyph of a background. * * I had to add a field
src/display.c:2286
↓ 15 callersFunctioncheck_pos
* Return 'which' if position is implies an unfinished exterior. Return * zero otherwise. Unfinished implies outer area is rock or a corridor. * *
src/display.c:3129
↓ 15 callersFunctionclear_symsetentry
src/symbols.c:318
↓ 15 callersFunctioncmdq_add_dir
add a direction to the command queue */
src/cmd.c:293
↓ 15 callersFunctionconfig_error_init
src/cfgfiles.c:1469
↓ 15 callersFunctionerode_armor
src/uhitm.c:125
↓ 15 callersFunctionexclam
src/zap.c:3546
↓ 15 callersFunctionexpels
src/mhitu.c:263
↓ 15 callersFunctionfeel_newsym
* feel_newsym() * * When hero knows what happened to location, even when blind. */
src/display.c:725
↓ 15 callersFunctionfeeltrap
like seetrap() but overrides vision */
src/trap.c:3587
↓ 15 callersFunctionget_menu_cmd_key
src/options.c:8093
↓ 15 callersFunctionghack_glyph_height
outdated/win/gnome/gnglyph.c:126
↓ 15 callersFunctionghack_glyph_width
outdated/win/gnome/gnglyph.c:145
↓ 15 callersFunctiongloves_simple_name
gloves vs gauntlets; depends upon discovery state */
src/objnam.c:5531
↓ 15 callersFunctionisprint
outdated/sys/wince/celib.c:445
↓ 15 callersFunctionkick_ouch
src/dokick.c:880
↓ 15 callersFunctionmake_hallucinated
src/potion.c:366
↓ 15 callersFunctionmar_set_tile_mode
(tiles)
outdated/win/gem/wingem1.c:2853
↓ 15 callersFunctionmnexto
make monster mtmp next to you (if possible); might place monst on far side of a wall or boulder */
src/mon.c:3954
↓ 15 callersFunctionmon_hates_silver
True if specific monster is especially affected by silver weapons */
src/mondata.c:516
↓ 15 callersFunctionmondied
drop (perhaps) a cadaver and remove monster */
src/mon.c:3252
↓ 15 callersFunctionname_to_mon
figure out what type of monster a user-supplied string is specifying; ignore anything past the monster name */
src/mondata.c:882
↓ 15 callersFunctionnethack_exit
sys/windows/windsys.c:512
↓ 15 callersFunctionnh_compress
compress file */
src/files.c:1786
↓ 15 callersFunctionselect_onscreen_window
* Use the window - unlock pixels */
outdated/sys/mac/mactty.c:454
↓ 15 callersFunctionselection_new
selection */
src/selvar.c:14
↓ 15 callersFunctionset_configfile_name
remember the name of the file we're accessing; if may be used in option reject messages */
src/cfgfiles.c:215
↓ 15 callersFunctionset_option_mod_status
* If a port wants to change or ensure that the set_in_sysconf, * set_in_config, set_gameview, or set_in_game status of an option is * correct (for c
src/options.c:9854
↓ 15 callersMethodshow
outdated/win/Qt3/qt3_win.cpp:2126
↓ 15 callersFunctionteleds
src/teleport.c:447
↓ 15 callersFunctiontrimspaces
skip leading whitespace; remove trailing whitespace, in place */
src/hacklib.c:163
↓ 15 callersFunctionugolemeffects
src/polyself.c:2159
↓ 15 callersFunctionum_dist
src/apply.c:691
↓ 15 callersFunctionunstuck
src/mon.c:3437
↓ 15 callersFunctionvesa_FillRect
sys/msdos/vidvesa.c:497
↓ 15 callersFunctionvisible_region_at
* Check if a spot is under a visible region (eg: gas cloud). * Returns NULL if not, otherwise returns region. */
src/region.c:717
↓ 15 callersFunctionwaterbody_name
describe a pool location's contents; might return a static buffer so caller should use it or copy it before calling waterbody_name() again [5.0:
src/pager.c:560
↓ 14 callersFunctionAn
src/objnam.c:2157
↓ 14 callersFunctionIs_special
is this level referenced in the special level chain? */
src/dungeon.c:1447
↓ 14 callersFunctionchdirx
sys/share/pcmain.c:673
↓ 14 callersFunctioncreate_gas_cloud
src/region.c:1212
↓ 14 callersFunctioncurses_get_window_size
win/curses/curswins.c:602
↓ 14 callersFunctioncvt_to_abscoord
guts of nhl_abs_coord; convert a coordinate relative to a map or room * into an absolute coordinate in svl.level.locations. * * If there is no encl
src/sp_lev.c:4771
↓ 14 callersFunctiondef_char_to_objclass
* Convert the given character to an object class. If the character is not * recognized, then MAXOCLASSES is returned. Used in detect.c, drawing.c,
src/drawing.c:90
↓ 14 callersFunctiondescribe_level
provide the name of the current level for display by various ports */
src/botl.c:440
↓ 14 callersFunctiondlb_fseek
src/dlb.c:508
↓ 14 callersFunctionextract_from_minvent
Remove an object from a monster's inventory. */
src/worn.c:1376
↓ 14 callersFunctionfopen_datafile
fopen a file, with OS-dependent bells and whistles */ NOTE: a simpler version of this routine also exists in util/dlb_main.c */
src/files.c:443
↓ 14 callersFunctionhidden_gold
* amount of gold in carried containers * * even_if_unknown: * True: all gold * False: limit to known contents */
src/vault.c:1256
↓ 14 callersFunctionhold_another_object
src/invent.c:1207
↓ 14 callersFunctionin_fcorridor
src/vault.c:191
↓ 14 callersFunctionin_town
is (x,y) in a town? */
src/hack.c:3563
↓ 14 callersFunctionis_drawbridge_wall
* We want to know whether a wall (or a door) is the portcullis (passageway) * of an eventual drawbridge. * * Return value: the direction of the dr
src/dbridge.c:136
↓ 14 callersFunctionis_quest_artifact
src/questpgr.c:66
↓ 14 callersFunctionm_unleash
mtmp is about to die, or become untame */
src/apply.c:725
↓ 14 callersFunctionmake_glib
set or clear "slippery fingers" */
src/potion.c:460
↓ 14 callersFunctionmake_slimed
src/potion.c:194
↓ 14 callersFunctionmdamageu
mtmp hits you for n points damage */
src/mhitu.c:1901
↓ 14 callersFunctionmon_has_amulet
src/wizard.c:105
↓ 14 callersFunctionmonst_to_any
src/hack.c:88
↓ 14 callersFunctionmswin_layout_main_window
adjust windows to fit main window layout --------------------------- | Status | +-------------------------+ |
win/win32/mhmain.c:571
↓ 14 callersFunctionnewexplevel
* Make experience gaining similar to AD&D(tm), whereby you can at most go * up by one level at a time, extra expr possibly helping you along. * Afte
src/exper.c:299
↓ 14 callersFunctionnh_XtPopup
win/X11/winX.c:2784
↓ 14 callersFunctionpolyself
src/polyself.c:468
↓ 14 callersFunctionremove_object
src/mkobj.c:2507
↓ 14 callersFunctionresists_blnd
True if monster is resistant to light-induced blindness */
src/mondata.c:247
↓ 14 callersFunctionresists_magm
True if monster is magic-missile (actually, general magic) resistant */
src/mondata.c:214
↓ 14 callersFunctionselect_offscreen_port
* Use offscreen drawing - lock the pixels through use_port */
outdated/sys/mac/mactty.c:441
↓ 14 callersFunctionset_mon_data
set up an individual monster's base type (initial creation, shapechange) */
src/mondata.c:12
↓ 14 callersFunctionshk_your
"your " or "Foobar's " (note the trailing space) */
src/shk.c:5861
↓ 14 callersFunctiontest_move
return TRUE if (ux+dx,uy+dy) is an OK place to move; mode is one of DO_MOVE, TEST_MOVE, TEST_TRAV, or TEST_TRAP */
src/hack.c:990
↓ 14 callersFunctionthesimpleoname
"the scroll" or "the scrolls" */
src/objnam.c:2473
↓ 14 callersFunctionwc2_supported
src/options.c:9965
↓ 14 callersFunctionx_event
* Main X event loop. Here we accept and dispatch X events. We only exit * under certain circumstances. */
win/X11/winmap.c:1943
↓ 14 callersFunctionxcalled
add "<pfx> called <sfx>" to end of buf, truncating if necessary */
src/objnam.c:557
↓ 14 callersFunctionxprname
src/invent.c:2892
↓ 14 callersFunctionyyyymmdd
src/calendar.c:55
↓ 13 callersFunctionOn_stairs
src/stairs.c:147
↓ 13 callersFunctionalready_wearing
src/do_wear.c:2010
↓ 13 callersFunctionattacktype_fordmg
does monster-type have any attack for a specific type of damage? */
src/mondata.c:41
↓ 13 callersFunctioncheck_capacity
src/hack.c:4398
↓ 13 callersFunctioncls
src/display.c:2188
↓ 13 callersFunctioncopyright_banner_line
ARGUSED*/
src/version.c:470
↓ 13 callersFunctioncurses_num_lines
win/curses/cursmisc.c:248
↓ 13 callersFunctiondelete_levelfile
src/files.c:718
↓ 13 callersFunctionfind_ac
calculate current armor class */
src/do_wear.c:2472
↓ 13 callersFunctionfind_mac
src/worn.c:716
↓ 13 callersFunctionget_location
* Translate a given coordinate from a special level definition into an actual * location on the map. * * If x or y is negative, we generate a rando
src/sp_lev.c:1201
↓ 13 callersFunctionghack_get_main_window
outdated/win/gnome/gnmain.c:702
↓ 13 callersFunctiongodvoice
src/pray.c:1414
↓ 13 callersFunctiongrow_up
monster earned experience and will gain some hit points; it might also grow into a bigger monster (baby to adult, soldier to officer, etc) */
src/makemon.c:2050
↓ 13 callersFunctionhard_helmet
hard helms provide better protection against falling rocks */
src/do_wear.c:567
↓ 13 callersFunctioninside_region
* Check if a point is inside a region. */
src/region.c:62
↓ 13 callersFunctionis_waterwall
src/dbridge.c:37
↓ 13 callersFunctionisdigit
outdated/sys/wince/celib.c:423
↓ 13 callersFunctionkiller_xname
treat an object as fully ID'd when it might be used as reason for death */
src/objnam.c:1941
↓ 13 callersFunctionl_selection_new
local sel = selection.new(); */
src/nhlsel.c:126
↓ 13 callersFunctionm_alloc
outdated/win/gem/wingem1.c:241
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