| 8 | #include <NDK/Components/NodeComponent.hpp> |
| 9 | |
| 10 | Text::Text(StateContext& stateContext) : |
| 11 | m_context(stateContext) |
| 12 | { |
| 13 | m_text = m_context.world.CreateEntity(); |
| 14 | m_text->AddComponent<Ndk::NodeComponent>(); |
| 15 | Ndk::GraphicsComponent& graphicsComponent = m_text->AddComponent<Ndk::GraphicsComponent>(); |
| 16 | |
| 17 | m_textSprite = Nz::TextSprite::New(); |
| 18 | graphicsComponent.Attach(m_textSprite); |
| 19 | } |
| 20 | |
| 21 | Text::~Text() |
| 22 | { |