! * \brief Attaches a renderable to the entity with a specific matrix * * \param renderable Reference to a renderable element * \param localMatrix Local matrix that will be applied to the instanced renderable * \param renderOrder Render order of the element */
| 47 | * \param renderOrder Render order of the element |
| 48 | */ |
| 49 | void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder) |
| 50 | { |
| 51 | m_renderables.emplace_back(m_transformMatrix); |
| 52 | Renderable& entry = m_renderables.back(); |
| 53 | entry.data.localMatrix = localMatrix; |
| 54 | entry.data.renderOrder = renderOrder; |
| 55 | entry.renderable = std::move(renderable); |
| 56 | |
| 57 | ConnectInstancedRenderableSignals(entry); |
| 58 | |
| 59 | std::size_t materialCount = entry.renderable->GetMaterialCount(); |
| 60 | for (std::size_t i = 0; i < materialCount; ++i) |
| 61 | RegisterMaterial(entry.renderable->GetMaterial(i)); |
| 62 | |
| 63 | InvalidateBoundingVolume(); |
| 64 | } |
| 65 | |
| 66 | void GraphicsComponent::ConnectInstancedRenderableSignals(Renderable& entry) |
| 67 | { |
no test coverage detected