| 68 | */ |
| 69 | |
| 70 | void TextureBackground::Draw(const AbstractViewer* viewer) const |
| 71 | { |
| 72 | NazaraUnused(viewer); |
| 73 | |
| 74 | static RenderStates states(BuildRenderStates()); |
| 75 | |
| 76 | Renderer::SetRenderStates(states); |
| 77 | Renderer::SetTexture(0, m_texture); |
| 78 | |
| 79 | m_uberShaderInstance->Activate(); |
| 80 | |
| 81 | const Shader* shader = m_uberShaderInstance->GetShader(); |
| 82 | shader->SendColor(m_materialDiffuseUniform, Color::White); |
| 83 | shader->SendFloat(m_vertexDepthUniform, 1.f); |
| 84 | shader->SendInteger(m_materialDiffuseMapUniform, 0); |
| 85 | |
| 86 | Renderer::DrawFullscreenQuad(); |
| 87 | } |
| 88 | |
| 89 | /*! |
| 90 | * \brief Gets the background type |
nothing calls this directly
no test coverage detected