| 674 | } |
| 675 | |
| 676 | bool SpacebattleExample::Update(Ndk::StateMachine& fsm, float elapsedTime) |
| 677 | { |
| 678 | if (!ParticleDemo::Update(fsm, elapsedTime)) |
| 679 | return false; |
| 680 | |
| 681 | const float speed = 100.f; |
| 682 | |
| 683 | /*if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Z)) |
| 684 | m_turretCannonBaseRotation = std::max(m_turretCannonBaseRotation - speed * elapsedTime, -65.f); |
| 685 | |
| 686 | if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::S)) |
| 687 | m_turretCannonBaseRotation = std::min(m_turretCannonBaseRotation + speed * elapsedTime, 40.f); |
| 688 | |
| 689 | if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Q)) |
| 690 | m_turretBaseRotation += speed * elapsedTime; |
| 691 | |
| 692 | if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::D)) |
| 693 | m_turretBaseRotation -= speed * elapsedTime;*/ |
| 694 | |
| 695 | m_turret.cannonBaseEntity->GetComponent<Ndk::NodeComponent>().SetRotation(Nz::EulerAnglesf(m_turretCannonBaseRotation, 0.f, 0.f)); |
| 696 | m_turret.rotatingBaseEntity->GetComponent<Ndk::NodeComponent>().SetRotation(Nz::EulerAnglesf(0.f, m_turretBaseRotation, 0.f)); |
| 697 | |
| 698 | bool discharged = m_turretShootTimer < 1.f; |
| 699 | if (Nz::Mouse::IsButtonPressed(Nz::Mouse::Left) && !discharged) |
| 700 | { |
| 701 | m_turretFireSound.Play(); |
| 702 | |
| 703 | m_turretShootTimer = -1.f; |
| 704 | |
| 705 | Ndk::NodeComponent& cannonNode = m_turret.cannonEntity->GetComponent<Ndk::NodeComponent>(); |
| 706 | |
| 707 | TorpedoParticle* particle = static_cast<TorpedoParticle*>(m_torpedoGroup->CreateParticle()); |
| 708 | particle->color = Nz::Color::White; |
| 709 | particle->position = cannonNode.ToGlobalPosition(Nz::Vector3f::Forward() * 10.f); |
| 710 | particle->rotation = 0.f; |
| 711 | particle->life = 15.f; |
| 712 | particle->size.Set(13.34f, 7.41f); |
| 713 | particle->size *= 2.f; |
| 714 | particle->velocity = cannonNode.GetForward() * 100.f; |
| 715 | } |
| 716 | |
| 717 | m_turretShootTimer += elapsedTime * 2.f; |
| 718 | if (discharged && m_turretShootTimer >= 1.f) |
| 719 | m_turretReloadSound.Play(); |
| 720 | |
| 721 | m_turret.cannonEntity->GetComponent<Ndk::NodeComponent>().SetPosition(Nz::Vector3f::Backward() * std::sin(std::min(m_turretShootTimer, 0.f) * float(M_PI)) * 3.f); |
| 722 | |
| 723 | m_spaceshipSpawnCounter += elapsedTime; |
| 724 | if (m_spaceshipSpawnCounter >= 10.f) |
| 725 | { |
| 726 | m_spaceshipSpawnCounter -= 10.f; |
| 727 | |
| 728 | auto& spacestationNode = m_spacestationEntity->GetComponent<Ndk::NodeComponent>(); |
| 729 | |
| 730 | const Ndk::EntityHandle& spaceship = m_spaceshipTemplate->Clone(); |
| 731 | RegisterEntity(spaceship); |
| 732 | auto& nodeComponent = spaceship->GetComponent<Ndk::NodeComponent>(); |
| 733 | auto& spaceshipComponent = spaceship->GetComponent<SpaceshipComponent>(); |
no test coverage detected