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github.com/Natfii/UnrealClaude
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Functions
862 in github.com/Natfii/UnrealClaude
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Functions
862
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Types & classes
179
Method
ExecuteInspect
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQueryList.cpp:127
Method
ExecuteList
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQueryList.cpp:12
Method
ExecuteListActions
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:710
Method
ExecuteListAssets
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Asset.cpp:288
Method
ExecuteListCharacters
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Character.cpp:61
Method
ExecuteListContexts
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:741
Method
ExecuteListTemplates
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_OpenLevel.cpp:273
Method
ExecuteMoveAsset
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Asset.cpp:904
Method
ExecuteNew
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_OpenLevel.cpp:150
Method
ExecuteOpen
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_OpenLevel.cpp:95
Method
ExecuteProcess
UnrealClaude/Source/UnrealClaude/Private/ClaudeCodeRunner.cpp:1358
Method
ExecutePython
UnrealClaude/Source/UnrealClaude/Private/ScriptExecutionManager.cpp:287
Method
ExecuteQueryAction
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:661
Method
ExecuteQueryCharacterData
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:125
Method
ExecuteQueryContext
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:610
Method
ExecuteQueryStatsTable
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:349
Method
ExecuteReimportAsset
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Asset.cpp:983
Method
ExecuteRemoveFunction
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:287
Method
ExecuteRemoveMapping
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:311
Method
ExecuteRemoveStatsRow
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:508
Method
ExecuteRemoveVariable
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:211
Method
ExecuteRenameAsset
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Asset.cpp:821
Method
ExecuteSaveAs
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_OpenLevel.cpp:229
Method
ExecuteSaveAsset
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Asset.cpp:174
Method
ExecuteSearchNodes
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQuery.cpp:287
Method
ExecuteSetActorMaterial
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Material.cpp:349
Method
ExecuteSetAssetProperty
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Asset.cpp:118
Method
ExecuteSetMaterialParameters
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Material.cpp:211
Method
ExecuteSetMovementParams
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Character.cpp:227
Method
ExecuteSetPinValue
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:784
Method
ExecuteSetSkeletalMeshMaterial
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Material.cpp:275
Method
ExecuteSync
UnrealClaude/Source/UnrealClaude/Private/ClaudeCodeRunner.cpp:247
Method
ExecuteSync
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_ExecuteScript.cpp:65
Method
ExecuteTask
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPTaskQueue.cpp:307
Method
ExecuteUpdateCharacterData
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:262
Method
ExecuteUpdateStatsRow
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:462
Method
Exit
UnrealClaude/Source/UnrealClaude/Private/ClaudeCodeRunner.cpp:1055
Method
Exit
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPTaskQueue.cpp:295
Method
ExtractActorName
* Extract and validate a required actor name parameter * @param Params - The JSON parameters * @param ParamName - The parameter name to extract
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:78
Method
ExtractAndValidate
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:367
Method
ExtractOptionalAndValidate
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:396
Method
ExtractOptionalBool
* Extract an optional boolean parameter with default value * @param Params - The JSON parameters * @param ParamName - The parameter name to extrac
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:137
Method
ExtractOptionalNumber
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:120
Method
ExtractOptionalString
* Extract an optional string parameter with default value * @param Params - The JSON parameters * @param ParamName - The parameter name to extract
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:101
Method
ExtractPosition
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_AnimBlueprintModify.cpp:196
Method
ExtractRequiredString
* Extract and validate a required string parameter * @param Params - The JSON parameters * @param ParamName - The parameter name to extract * @p
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:59
Method
ExtractRotatorComponents
* Extract rotator components individually with delta support * @param Params - The JSON parameters * @param ParamName - The parameter name contain
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:295
Method
ExtractRotatorParam
* Extract a FRotator from a nested JSON object parameter * Expects JSON format: { "param_name": { "pitch": 0, "yaw": 0, "roll": 0 } } * @param Par
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:210
Method
ExtractScaleParam
* Extract a scale FVector from a nested JSON object parameter * Expects JSON format: { "param_name": { "x": 1, "y": 1, "z": 1 } } * @param Params
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:229
Method
ExtractVectorComponents
* Extract vector components individually with delta support * Useful for move operations where only some components may be specified * @param Para
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:256
Method
ExtractVectorParam
* Extract a FVector from a nested JSON object parameter * Expects JSON format: { "param_name": { "x": 0, "y": 0, "z": 0 } } * @param Params - The
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.h:191
Method
FClaudeCodeRunner
UnrealClaude/Source/UnrealClaude/Private/ClaudeCodeRunner.cpp:22
Method
FClaudeCodeSubsystem
UnrealClaude/Source/UnrealClaude/Private/ClaudeSubsystem.cpp:74
Method
FClaudeSessionManager
UnrealClaude/Source/UnrealClaude/Private/ClaudeSessionManager.cpp:11
Method
FMCPAsyncTask
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPAsyncTask.h:69
Method
FMCPTaskQueue
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPTaskQueue.cpp:9
Method
FMCPToolAnnotations
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolRegistry.h:28
Method
FMCPToolParameter
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolRegistry.h:91
Method
FMCPToolRegistry
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolRegistry.cpp:39
Method
FMCPToolResult
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolRegistry.h:185
Method
FMCPTool_TaskCancel
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskCancel.h:18
Method
FMCPTool_TaskList
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskList.h:18
Method
FMCPTool_TaskResult
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskResult.h:18
Method
FMCPTool_TaskStatus
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskStatus.h:17
Method
FMCPTool_TaskSubmit
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskSubmit.h:18
Method
FMarkdownElement
UnrealClaude/Source/UnrealClaude/Private/Widgets/SMarkdownWidget.h:57
Method
FProjectContext
UnrealClaude/Source/UnrealClaude/Private/ProjectContext.h:88
Method
FProjectContextManager
UnrealClaude/Source/UnrealClaude/Private/ProjectContext.cpp:23
Method
FScriptExecutionManager
UnrealClaude/Source/UnrealClaude/Private/ScriptExecutionManager.cpp:30
Method
FScriptExecutionResult
UnrealClaude/Source/UnrealClaude/Public/ScriptTypes.h:251
Method
FScriptHistoryEntry
UnrealClaude/Source/UnrealClaude/Public/ScriptTypes.h:175
Method
FStyleTextDecorator
UnrealClaude/Source/UnrealClaude/Private/Widgets/SMarkdownWidget.cpp:83
Method
FUClassInfo
UnrealClaude/Source/UnrealClaude/Private/ProjectContext.h:24
Method
FUnrealClaudeCommands
UnrealClaude/Source/UnrealClaude/Public/UnrealClaudeCommands.h:15
Method
FUnrealClaudeMCPServer
UnrealClaude/Source/UnrealClaude/Private/MCP/UnrealClaudeMCPServer.cpp:17
Method
FinalizeStreamingResponse
UnrealClaude/Source/UnrealClaude/Private/ClaudeEditorWidget.cpp:990
Method
FindActorByNameOrLabel
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolBase.cpp:27
Method
FindAnimGraph
UnrealClaude/Source/UnrealClaude/Private/AnimGraphFinder.cpp:12
Method
FindAnimGraph
UnrealClaude/Source/UnrealClaude/Private/AnimGraphEditor.cpp:37
Method
FindAnimGraphRoot
UnrealClaude/Source/UnrealClaude/Private/AnimGraphFinder.cpp:66
Method
FindAnimGraphRoot
UnrealClaude/Source/UnrealClaude/Private/AnimGraphEditor.cpp:280
Method
FindAnimationAssets
UnrealClaude/Source/UnrealClaude/Private/AnimationBlueprintUtils.cpp:703
Method
FindAnimationAssets
UnrealClaude/Source/UnrealClaude/Private/AnimAssetManager.cpp:464
Method
FindCharacterByName
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Character.cpp:393
Method
FindGraph
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:23
Method
FindGraph
UnrealClaude/Source/UnrealClaude/Private/BlueprintUtils.h:152
Method
FindMappingIndex
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:940
Method
FindNodeById
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:197
Method
FindNodeById
UnrealClaude/Source/UnrealClaude/Private/BlueprintUtils.h:161
Method
FindNodeById
UnrealClaude/Source/UnrealClaude/Private/AnimGraphEditor.cpp:145
Method
FindNodeInGraphs
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQuery.cpp:113
Method
FindParentClass
UnrealClaude/Source/UnrealClaude/Private/BlueprintLoader.cpp:291
Method
FindParentClass
UnrealClaude/Source/UnrealClaude/Private/BlueprintUtils.h:85
Method
FindPinByName
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:443
Method
FindPinByName
UnrealClaude/Source/UnrealClaude/Private/BlueprintUtils.h:230
Method
FindPinByName
UnrealClaude/Source/UnrealClaude/Private/AnimGraphEditor.cpp:179
Method
FindPinByName
UnrealClaude/Source/UnrealClaude/Private/AnimNodePinUtils.cpp:13
Method
FindPinWithFallbacks
UnrealClaude/Source/UnrealClaude/Private/AnimGraphEditor.cpp:187
Method
FindPinWithFallbacks
UnrealClaude/Source/UnrealClaude/Private/AnimNodePinUtils.cpp:32
Method
FindResultNode
UnrealClaude/Source/UnrealClaude/Private/AnimGraphEditor.cpp:174
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