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Functions
862 in github.com/Natfii/UnrealClaude
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Functions
862
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Types & classes
179
Method
CreateErrorResponse
UnrealClaude/Source/UnrealClaude/Private/MCP/UnrealClaudeMCPServer.cpp:324
Method
CreateEventNode
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:707
Method
CreateJsonResponse
UnrealClaude/Source/UnrealClaude/Private/MCP/UnrealClaudeMCPServer.cpp:311
Method
CreateLogicNode
UnrealClaude/Source/UnrealClaude/Private/AnimTransitionConditionFactory.cpp:662
Method
CreateMathNode
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:881
Method
CreateModifier
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:1083
Method
CreateNode
UnrealClaude/Source/UnrealClaude/Private/BlueprintUtils.h:181
Method
CreateNodesFromSpec
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:476
Method
CreateProcessPipes
UnrealClaude/Source/UnrealClaude/Private/ClaudeCodeRunner.cpp:1186
Method
CreateSequenceNode
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:860
Method
CreateStateMachine
UnrealClaude/Source/UnrealClaude/Private/AnimationBlueprintUtils.cpp:129
Method
CreateStateMachine
UnrealClaude/Source/UnrealClaude/Private/AnimStateMachineEditor.cpp:29
Method
CreateSuccessResponse
UnrealClaude/Source/UnrealClaude/Private/JsonUtils.cpp:45
Method
CreateThumbnailBrush
UnrealClaude/Source/UnrealClaude/Private/Widgets/SClaudeInputArea.cpp:393
Method
CreateTimeRemainingNode
UnrealClaude/Source/UnrealClaude/Private/AnimTransitionConditionFactory.cpp:456
Method
CreateTransition
UnrealClaude/Source/UnrealClaude/Private/AnimationBlueprintUtils.cpp:277
Method
CreateTransition
UnrealClaude/Source/UnrealClaude/Private/AnimStateMachineEditor.cpp:715
Method
CreateTransitionConditionNode
UnrealClaude/Source/UnrealClaude/Private/AnimGraphEditor.cpp:63
Method
CreateTransitionConditionNode
UnrealClaude/Source/UnrealClaude/Private/AnimTransitionConditionFactory.cpp:21
Method
CreateTrigger
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:991
Method
CreateVariableGetNode
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:766
Method
CreateVariableGetNode
UnrealClaude/Source/UnrealClaude/Private/AnimTransitionConditionFactory.cpp:710
Method
CreateVariableSetNode
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:813
Method
Define
UnrealClaude/Source/UnrealClaude/Private/Tests/MCPParamValidatorTests.cpp:23
Method
Define
UnrealClaude/Source/UnrealClaude/Private/Tests/MCPResponseFormatterTests.cpp:26
Method
DeleteConditionNode
UnrealClaude/Source/UnrealClaude/Private/AnimationBlueprintUtils.cpp:450
Method
DeleteNode
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:167
Method
DeleteNode
UnrealClaude/Source/UnrealClaude/Private/BlueprintUtils.h:193
Method
Destructive
Create destructive tool annotations */
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolRegistry.h:53
Method
DetectComparisonTypeFromPin
UnrealClaude/Source/UnrealClaude/Private/AnimTransitionConditionFactory.cpp:754
Method
DisconnectPins
UnrealClaude/Source/UnrealClaude/Private/BlueprintGraphEditor.cpp:339
Method
DisconnectPins
UnrealClaude/Source/UnrealClaude/Private/BlueprintUtils.h:209
Method
EditorNotAvailable
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPErrors.h:188
Method
Error
UnrealClaude/Source/UnrealClaude/Private/MCP/MCPToolRegistry.h:198
Method
Error
UnrealClaude/Source/UnrealClaude/Public/ScriptTypes.h:265
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:25
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_AssetDependencies.cpp:7
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CleanupScripts.cpp:7
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Character.cpp:18
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_AnimBlueprintModify.cpp:42
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskCancel.h:44
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_AssetReferencers.cpp:7
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_MoveActor.cpp:12
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_AssetSearch.cpp:7
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_OpenLevel.cpp:63
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_GetScriptHistory.cpp:8
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_DeleteActors.cpp:11
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:18
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:15
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskSubmit.h:56
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CaptureViewport.cpp:40
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_SetProperty.cpp:12
Method
Execute
SECURITY: this tool intentionally does NOT call GEditor->Exec(World, *Command, ...) directly. A raw console Exec bypasses user approval, and because t
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_RunConsoleCommand.cpp:16
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_GetLevelActors.cpp:12
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_SpawnActor.cpp:14
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Material.cpp:69
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_GetOutputLog.cpp:10
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskStatus.h:46
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQuery.cpp:12
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_ExecuteScript.cpp:9
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskResult.h:41
Method
Execute
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_TaskList.h:45
Method
ExecuteAddFunction
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:246
Method
ExecuteAddMapping
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:250
Method
ExecuteAddModifier
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:439
Method
ExecuteAddNode
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:348
Method
ExecuteAddNodes
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:422
Method
ExecuteAddStatsRow
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:414
Method
ExecuteAddTrigger
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:369
Method
ExecuteAddVariable
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:156
Method
ExecuteApplyCharacterData
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:553
Method
ExecuteAssignAnimBP
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Character.cpp:612
Method
ExecuteBatchOperations
UnrealClaude/Source/UnrealClaude/Private/AnimationBlueprintUtils.cpp:802
Method
ExecuteConnectPins
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:662
Method
ExecuteConsole
UnrealClaude/Source/UnrealClaude/Private/ScriptExecutionManager.cpp:406
Method
ExecuteCpp
UnrealClaude/Source/UnrealClaude/Private/ScriptExecutionManager.cpp:106
Method
ExecuteCreate
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:86
Method
ExecuteCreateCharacterData
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:72
Method
ExecuteCreateInputAction
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:83
Method
ExecuteCreateMappingContext
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:178
Method
ExecuteCreateMaterialInstance
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Material.cpp:106
Method
ExecuteCreateStatsTable
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:295
Method
ExecuteDeleteAsset
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Asset.cpp:874
Method
ExecuteDeleteNode
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:615
Method
ExecuteDisconnectPins
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintModify.cpp:718
Method
ExecuteDuplicateAsset
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Asset.cpp:777
Method
ExecuteFindReferences
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQuery.cpp:348
Method
ExecuteGetActionInfo
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_EnhancedInput.cpp:779
Method
ExecuteGetAssetInfo
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Asset.cpp:248
Method
ExecuteGetCharacterConfig
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Character.cpp:555
Method
ExecuteGetCharacterData
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_CharacterData.cpp:237
Method
ExecuteGetCharacterInfo
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Character.cpp:127
Method
ExecuteGetComponents
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Character.cpp:336
Method
ExecuteGetFunctions
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQuery.cpp:200
Method
ExecuteGetGraph
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQueryList.cpp:166
Method
ExecuteGetMaterialInfo
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Material.cpp:434
Method
ExecuteGetMovementParams
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_Character.cpp:190
Method
ExecuteGetNodePins
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQuery.cpp:215
Method
ExecuteGetNodes
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQuery.cpp:142
Method
ExecuteGetVariables
UnrealClaude/Source/UnrealClaude/Private/MCP/Tools/MCPTool_BlueprintQuery.cpp:185
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