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hub / github.com/NVIDIAGameWorks/PhysX / addToLostTouchList

Method addToLostTouchList

physx/source/simulationcontroller/src/ScScene.cpp:5444–5450  ·  view source on GitHub ↗

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5442}
5443
5444void Sc::Scene::addToLostTouchList(BodySim* body1, BodySim* body2)
5445{
5446 PX_ASSERT(body1 != 0);
5447 PX_ASSERT(body2 != 0);
5448 SimpleBodyPair p = { body1, body2, body1->getRigidID(), body2->getRigidID() };
5449 mLostTouchPairs.pushBack(p);
5450}
5451
5452void Sc::Scene::initDominanceMatrix()
5453{

Callers 2

lostTouchReportsMethod · 0.80

Calls 2

getRigidIDMethod · 0.45
pushBackMethod · 0.45

Tested by

no test coverage detected