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/
github.com/NVIDIAGameWorks/PhysX
/ getRigidID
Method
getRigidID
physx/source/simulationcontroller/src/ScRigidCore.cpp:116–119 ·
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Source
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114
}
115
116
PxU32 RigidCore::getRigidID() const
117
{
118
return static_cast<RigidSim*>(ActorCore::getSim())->getRigidID();
119
}
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PxActor* RigidCore::getPxActor() const
122
{
Callers
9
createContactReportData
Method · 0.45
removeBody
Method · 0.45
addToLostTouchList
Method · 0.45
createShapeInteraction
Method · 0.45
findActorPair
Method · 0.45
lostTouchReports
Method · 0.45
getBPGroup
Method · 0.45
addBVHStructureShapes
Method · 0.45
updateCompoundActors
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected