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hub / github.com/NVIDIAGameWorks/PhysX / getRigidID

Method getRigidID

physx/source/simulationcontroller/src/ScRigidCore.cpp:116–119  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

114}
115
116PxU32 RigidCore::getRigidID() const
117{
118 return static_cast<RigidSim*>(ActorCore::getSim())->getRigidID();
119}
120
121PxActor* RigidCore::getPxActor() const
122{

Callers 9

removeBodyMethod · 0.45
addToLostTouchListMethod · 0.45
findActorPairMethod · 0.45
lostTouchReportsMethod · 0.45
getBPGroupMethod · 0.45
addBVHStructureShapesMethod · 0.45
updateCompoundActorsMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected