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hub / github.com/NVIDIAGameWorks/PhysX / clearFlags

Method clearFlags

physx/source/simulationcontroller/src/ScContactStream.h:204–212  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

202
203
204PX_FORCE_INLINE void Sc::ContactStreamManager::clearFlags(PxU16 flags)
205{
206 PX_ASSERT(flags < ContactStreamManagerFlag::eNEXT_FREE_FLAG);
207
208 PxU16 tmpFlags = getFlags();
209 tmpFlags &= ~flags;
210 flags_and_maxExtraDataBlocks &= ~sFlagMask;
211 raiseFlags(tmpFlags);
212}
213
214
215PX_FORCE_INLINE PxU32 Sc::ContactStreamManager::getMaxExtraDataSize() const

Callers

nothing calls this directly

Calls 1

getFlagsFunction · 0.85

Tested by

no test coverage detected