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hub / github.com/NVIDIAGameWorks/PhysX / updateCached

Method updateCached

physx/source/simulationcontroller/src/ScBodySim.cpp:192–203  ·  view source on GitHub ↗

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190}
191
192void BodySim::updateCached(Cm::BitMapPinned* shapeChangedMap)
193{
194 if(!(mLLBody.mInternalFlags & PxsRigidBody::eFROZEN))
195 {
196 ElementSim* current = getElements_();
197 while(current)
198 {
199 static_cast<ShapeSim*>(current)->updateCached(0, shapeChangedMap);
200 current = current->mNextInActor;
201 }
202 }
203}
204
205void BodySim::updateCached(PxsTransformCache& transformCache, Bp::BoundsArray& boundsArray)
206{

Callers 8

freezeTransformsMethod · 0.45
runInternalMethod · 0.45
runInternalMethod · 0.45
runInternalMethod · 0.45
postCCDPassMethod · 0.45
runInternalMethod · 0.45
runInternalMethod · 0.45
afterIntegrationMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected