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Method teardownSceneQuery

physx/source/physx/src/NpShapeManager.cpp:225–230  ·  view source on GitHub ↗

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223}
224
225void NpShapeManager::teardownSceneQuery(SceneQueryManager& sqManager, const NpShape& shape)
226{
227 const PxU32 index = mShapes.find(&shape);
228 PX_ASSERT(index!=0xffffffff);
229 teardownSceneQuery(sqManager, index);
230}
231
232void NpShapeManager::setupAllSceneQuery(NpScene* scene, const PxRigidActor& actor, bool hasPrunerStructure, const PxBounds3* bounds, const Gu::BVHStructure* bvhStructure)
233{

Callers 1

setFlagsInternalMethod · 0.80

Calls 2

removePrunerShapeMethod · 0.80
findMethod · 0.45

Tested by

no test coverage detected