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hub / github.com/NVIDIAGameWorks/PhysX / getActor

Method getActor

physx/source/physx/src/NpShape.cpp:338–342  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

336bool NpShape::getHeightFieldGeometry(PxHeightFieldGeometry& g) const { return getGeometryT(this, PxGeometryType::eHEIGHTFIELD, g); }
337
338PxRigidActor* NpShape::getActor() const
339{
340 NP_READ_CHECK(getOwnerScene());
341 return mActor;
342}
343
344void NpShape::setLocalPose(const PxTransform& newShape2Actor)
345{

Callers 15

updateMethod · 0.45
initMethod · 0.45
defaultCCTInteractionFunction · 0.45
preFilterMethod · 0.45
onTickMethod · 0.45
readyToSyncCCTMethod · 0.45
preFilterMethod · 0.45
createCharacterMethod · 0.45
onShapeHitMethod · 0.45
detachMethod · 0.45
computeCameraTargetMethod · 0.45

Calls

no outgoing calls

Tested by 1

testForOverlapMethod · 0.36