MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/PhysX / ~NpAggregate

Method ~NpAggregate

physx/source/physx/src/NpAggregate.cpp:63–68  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

61}
62
63NpAggregate::~NpAggregate()
64{
65 NpFactory::getInstance().onAggregateRelease(this);
66 if(getBaseFlags()&PxBaseFlag::eOWNS_MEMORY)
67 PX_FREE(mActors);
68}
69
70void NpAggregate::removeAndReinsert(PxActor& actor, bool reinsert)
71{

Callers 1

NpDestroyAggregateFunction · 0.80

Calls 1

onAggregateReleaseMethod · 0.80

Tested by

no test coverage detected