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hub / github.com/NVIDIAGameWorks/PhysX / getGlobalPose

Method getGlobalPose

physx/source/physx/src/NpActor.cpp:413–419  ·  view source on GitHub ↗

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411}
412
413void NpActor::getGlobalPose(PxTransform& globalPose, const NpShape& shape, const PxRigidActor& actor)
414{
415 const Scb::Actor& scbActor = NpActor::getScbFromPxActor(actor);
416 const Scb::Shape& scbShape = shape.getScbShape();
417
418 NpActor::getGlobalPose(globalPose, scbShape, scbActor);
419}
420
421void NpActor::getGlobalPose(PxTransform& globalPose, const Scb::Shape& scbShape, const Scb::Actor& scbActor)
422{

Callers 15

stepPhysicsFunction · 0.45
deserializeObjectsFunction · 0.45
generateContactsFunction · 0.45
stepPhysicsFunction · 0.45
onContactMethod · 0.45
createScissorLiftFunction · 0.45
simulateMethod · 0.45
renderSceneFunction · 0.45
updateMethod · 0.45
addForceAtPosInternalFunction · 0.45
addForceAtLocalPosFunction · 0.45
defaultCCTInteractionFunction · 0.45

Calls 4

getFlagsMethod · 0.45
getKinematicTargetMethod · 0.45

Tested by

no test coverage detected