| 208 | } |
| 209 | |
| 210 | void Gu::computeBounds(PxBounds3& bounds, const PxGeometry& geometry, const PxTransform& pose, float contactOffset, const CenterExtentsPadded* PX_RESTRICT localSpaceBounds, float inflation) |
| 211 | { |
| 212 | PX_ASSERT(contactOffset==0.0f || inflation==1.0f); |
| 213 | |
| 214 | // Box, Convex, Mesh and HeightField will compute local bounds and pose to world space. |
| 215 | // Sphere, Capsule & Plane will compute world space bounds directly. |
| 216 | |
| 217 | switch(geometry.getType()) |
| 218 | { |
| 219 | case PxGeometryType::eSPHERE: |
| 220 | { |
| 221 | PX_ASSERT(!localSpaceBounds); |
| 222 | |
| 223 | const PxSphereGeometry& shape = static_cast<const PxSphereGeometry&>(geometry); |
| 224 | const PxVec3 extents((shape.radius+contactOffset)*inflation); |
| 225 | bounds.minimum = pose.p - extents; |
| 226 | bounds.maximum = pose.p + extents; |
| 227 | } |
| 228 | break; |
| 229 | |
| 230 | case PxGeometryType::ePLANE: |
| 231 | { |
| 232 | PX_ASSERT(!localSpaceBounds); |
| 233 | |
| 234 | computePlaneBounds(bounds, pose, contactOffset, inflation); |
| 235 | } |
| 236 | break; |
| 237 | |
| 238 | case PxGeometryType::eCAPSULE: |
| 239 | { |
| 240 | PX_ASSERT(!localSpaceBounds); |
| 241 | |
| 242 | const PxCapsuleGeometry& shape = static_cast<const PxCapsuleGeometry& >(geometry); |
| 243 | const PxVec3 d = pose.q.getBasisVector0(); |
| 244 | PxVec3 extents; |
| 245 | for(PxU32 ax = 0; ax<3; ax++) |
| 246 | extents[ax] = (PxAbs(d[ax]) * shape.halfHeight + shape.radius + contactOffset)*inflation; |
| 247 | bounds.minimum = pose.p - extents; |
| 248 | bounds.maximum = pose.p + extents; |
| 249 | } |
| 250 | break; |
| 251 | |
| 252 | case PxGeometryType::eBOX: |
| 253 | { |
| 254 | PX_ASSERT(!localSpaceBounds); |
| 255 | |
| 256 | const PxBoxGeometry& shape = static_cast<const PxBoxGeometry& >(geometry); |
| 257 | |
| 258 | const Vec3p origin(pose.p); |
| 259 | |
| 260 | const PxMat33Padded basis(pose.q); |
| 261 | |
| 262 | const Vec4V extentsV = basisExtentV(basis, shape.halfExtents, contactOffset, inflation); |
| 263 | |
| 264 | const Vec4V originV = V4LoadU(&origin.x); |
| 265 | const Vec4V minV = V4Sub(originV, extentsV); |
| 266 | const Vec4V maxV = V4Add(originV, extentsV); |
| 267 |
nothing calls this directly
no test coverage detected