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hub / github.com/NVIDIAGameWorks/PhysX / computeMeshBounds

Function computeMeshBounds

physx/source/geomutils/src/GuBounds.cpp:122–125  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

120}
121
122static void computeMeshBounds(const PxTransform& pose, const CenterExtentsPadded* PX_RESTRICT localSpaceBounds, const PxMeshScale& meshScale, Vec3p& origin, Vec3p& extent)
123{
124 transformNoEmptyTest(origin, extent, pose, meshScale, *localSpaceBounds);
125}
126
127static void computePlaneBounds(PxBounds3& bounds, const PxTransform& pose, float contactOffset, float inflation)
128{

Callers 3

computeBoundsMethod · 0.85
ShapeDataMethod · 0.85

Calls 2

transformNoEmptyTestFunction · 0.85
prefetchLineFunction · 0.50

Tested by

no test coverage detected