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hub / github.com/NVIDIAGameWorks/PhysX / ~ThreadImpl

Method ~ThreadImpl

physx/source/foundation/src/windows/PsWindowsThread.cpp:213–218  ·  view source on GitHub ↗

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211}
212
213ThreadImpl::~ThreadImpl()
214{
215 if(getThread(this)->state == _ThreadImpl::Started)
216 kill();
217 CloseHandle(getThread(this)->thread);
218}
219
220void ThreadImpl::start(uint32_t stackSize, Runnable* runnable)
221{

Callers

nothing calls this directly

Calls 1

getThreadFunction · 0.70

Tested by

no test coverage detected