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github.com/NVIDIAGameWorks/PhysX
/ isConnected
Method
isConnected
physx/source/foundation/src/unix/PsUnixSocket.cpp:436–439 ·
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Source
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434
}
435
436
bool Socket::isConnected() const
437
{
438
return mImpl->isConnected();
439
}
440
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const char* Socket::getHost() const
442
{
Callers
3
flush
Method · 0.45
write
Method · 0.45
read
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected