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hub / github.com/NVIDIAGameWorks/PhysX / ~ThreadT

Method ~ThreadT

physx/source/foundation/include/PsThread.h:246–250  ·  view source on GitHub ↗

Deallocate all resources associated with the thread. Should be called in the context of the spawning thread. */

Source from the content-addressed store, hash-verified

244 context of the spawning thread.
245 */
246 virtual ~ThreadT()
247 {
248 mImpl->~ThreadImpl();
249 Alloc::deallocate(mImpl);
250 }
251
252 /**
253 start the thread running. Called in the context of the spawning thread.

Callers

nothing calls this directly

Calls 2

deallocateFunction · 0.85
~ThreadImplMethod · 0.45

Tested by

no test coverage detected