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hub / github.com/NVIDIAGameWorks/PhysX / deleteCollections

Method deleteCollections

physx/samples/samplelargeworld/ChunkLoader.cpp:994–1002  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

992}
993
994void BackgroundLoader::deleteCollections()
995{
996 CollectionIdMap::iterator it = mCollectionIdMap.begin();
997 while(it!= mCollectionIdMap.end())
998 {
999 destroyChunk(it->first);
1000 it = mCollectionIdMap.begin();
1001 }
1002}
1003
1004BackgroundLoader::DeferredLoadedRenderData* BackgroundLoader::createRawMeshFromObjMesh(const char* name, const PxTransform& pos, DeferredLoadedRenderData& rawMesh)
1005{

Callers

nothing calls this directly

Calls 2

beginMethod · 0.45
endMethod · 0.45

Tested by

no test coverage detected