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github.com/NVIDIAGameWorks/PhysX
/ isValid
Method
isValid
physx/samples/sampleframework/renderer/src/RendererDesc.cpp:51–58 ·
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Source
from the content-addressed store, hash-verified
49
}
50
51
bool RendererDesc::isValid(void) const
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{
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bool ok = true;
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#if defined(RENDERER_WINDOWS)
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if(!windowHandle) ok = false;
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#endif
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return ok;
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}
Callers
15
addObjMeshToPxCollection
Method · 0.45
serialize
Method · 0.45
RenderMaterial
Method · 0.45
readTransform
Function · 0.45
SampleRandomPrecomputed
Method · 0.45
RenderTexture
Method · 0.45
loadDDS
Method · 0.45
loadPVR
Method · 0.45
loadTGA
Method · 0.45
loadBMP
Method · 0.45
createRenderer
Method · 0.45
queueMeshForRender
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected