| 37 | using namespace SampleRenderer; |
| 38 | |
| 39 | RenderTexture::RenderTexture(Renderer& renderer, PxU32 id, PxU32 width, PxU32 height, const void* data) : |
| 40 | mID (id), |
| 41 | mTexture (NULL), |
| 42 | mOwnsTexture (true) |
| 43 | { |
| 44 | RendererTexture2DDesc tdesc; |
| 45 | tdesc.format = RendererTexture2D::FORMAT_B8G8R8A8; |
| 46 | tdesc.width = width; |
| 47 | tdesc.height = height; |
| 48 | tdesc.numLevels = 1; |
| 49 | /* |
| 50 | tdesc.filter; |
| 51 | tdesc.addressingU; |
| 52 | tdesc.addressingV; |
| 53 | tdesc.renderTarget; |
| 54 | */ |
| 55 | PX_ASSERT(tdesc.isValid()); |
| 56 | mTexture = renderer.createTexture2D(tdesc); |
| 57 | PX_ASSERT(mTexture); |
| 58 | |
| 59 | const PxU32 componentCount = 4; |
| 60 | |
| 61 | if(mTexture) |
| 62 | { |
| 63 | PxU32 pitch = 0; |
| 64 | void* buffer = mTexture->lockLevel(0, pitch); |
| 65 | PX_ASSERT(buffer); |
| 66 | if(buffer) |
| 67 | { |
| 68 | PxU8* levelDst = (PxU8*)buffer; |
| 69 | const PxU8* levelSrc = (PxU8*)data; |
| 70 | const PxU32 levelWidth = mTexture->getWidthInBlocks(); |
| 71 | const PxU32 levelHeight = mTexture->getHeightInBlocks(); |
| 72 | const PxU32 rowSrcSize = levelWidth * mTexture->getBlockSize(); |
| 73 | PX_UNUSED(rowSrcSize); |
| 74 | PX_ASSERT(rowSrcSize <= pitch); // the pitch can't be less than the source row size. |
| 75 | for(PxU32 row=0; row<levelHeight; row++) |
| 76 | { |
| 77 | // copy per pixel to handle RBG case, based on component count |
| 78 | for(PxU32 col=0; col<levelWidth; col++) |
| 79 | { |
| 80 | *levelDst++ = levelSrc[0]; |
| 81 | *levelDst++ = levelSrc[1]; |
| 82 | *levelDst++ = levelSrc[2]; |
| 83 | *levelDst++ = 0xFF; //alpha |
| 84 | levelSrc += componentCount; |
| 85 | } |
| 86 | } |
| 87 | } |
| 88 | mTexture->unlockLevel(0); |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | RenderTexture::RenderTexture(Renderer& renderer, PxU32 id, RendererTexture2D* texture) : |
| 93 | mID (id), |
nothing calls this directly
no test coverage detected