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hub / github.com/NVIDIAGameWorks/PhysX / addMapping

Method addMapping

physx/samples/samplebase/SampleInputMappingAsset.cpp:167–183  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

165}
166
167void SampleInputMappingAsset::addMapping(const char* uiName, const char* ieName)
168{
169 if(!mIsOk)
170 return;
171
172 ODBlock & mapping = *new ODBlock();
173 mapping.ident("Map");
174 mSettingsBlock->addStatement(mapping);
175
176 ODBlock & userInputBlock = *new ODBlock();
177 mapping.addStatement(userInputBlock);
178 userInputBlock.ident(uiName);
179
180 ODBlock & inputEventBlock = *new ODBlock();
181 mapping.addStatement(inputEventBlock);
182 inputEventBlock.ident(ieName);
183}
184
185bool SampleInputMappingAsset::createNewFile(bool rewriteFile)
186{

Callers 1

Calls 2

identMethod · 0.80
addStatementMethod · 0.80

Tested by

no test coverage detected