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hub / github.com/NVIDIAGameWorks/PhysX / reset

Function reset

physx/source/simulationcontroller/src/ScObjectIDTracker.h:72–80  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

70 mPendingReleasedIDs.clear();
71 }
72 PX_INLINE void reset()
73 {
74 processPendingReleases();
75 mPendingReleasedIDs.reset();
76
77 // Don't free stuff in IDPool, we still need the list of free IDs
78
79 // And it does not seem worth freeing the memory of the bitmap
80 }
81
82 PX_INLINE PxU32 getMaxID()
83 {

Callers

nothing calls this directly

Calls 2

processPendingReleasesFunction · 0.85
resetMethod · 0.45

Tested by

no test coverage detected