MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/PhysX / fireTriggerCallbacks

Function fireTriggerCallbacks

physx/source/physx/src/buffering/ScbScene.h:254–254  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

252 PX_INLINE void flush(bool sendPendingReports);
253 PX_INLINE void fireBrokenConstraintCallbacks() { mScene.fireBrokenConstraintCallbacks(); }
254 PX_INLINE void fireTriggerCallbacks() { mScene.fireTriggerCallbacks(); }
255 PX_INLINE void fireQueuedContactCallbacks() { mScene.fireQueuedContactCallbacks(false); }
256 PX_INLINE const Ps::Array<PxContactPairHeader>&
257 getQueuedContactPairHeaders() { return mScene.getQueuedContactPairHeaders(); }

Callers 1

flushMethod · 0.85

Calls 1

fireTriggerCallbacksMethod · 0.80

Tested by

no test coverage detected