| 82 | } |
| 83 | |
| 84 | PX_INLINE void destroy() |
| 85 | { |
| 86 | // Run all destructors |
| 87 | for(PxU32 i=0;i<mSlabCount;i++) |
| 88 | { |
| 89 | PX_ASSERT(mSlabs); |
| 90 | T* slab = mSlabs[i]; |
| 91 | for(PxU32 j=0;j<mEltsPerSlab;j++) |
| 92 | { |
| 93 | slab[j].~T(); |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | //Deallocate |
| 98 | for(PxU32 i=0;i<mSlabCount;i++) |
| 99 | { |
| 100 | PX_FREE(mSlabs[i]); |
| 101 | mSlabs[i] = NULL; |
| 102 | } |
| 103 | mSlabCount = 0; |
| 104 | |
| 105 | if(mFreeList) |
| 106 | PX_FREE(mFreeList); |
| 107 | mFreeList = NULL; |
| 108 | if(mSlabs) |
| 109 | { |
| 110 | PX_FREE(mSlabs); |
| 111 | mSlabs = NULL; |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | PxU32 preallocate(const PxU32 nbRequired, T** elements) |
| 116 | { |