PT: TODO: share this function with original code in Visual Tests?
| 178 | |
| 179 | // PT: TODO: share this function with original code in Visual Tests? |
| 180 | static void buildBridge(PxScene& scene, PxPhysics& physics, PxMaterial& material, std::vector<PxRigidActor*>& actors, std::vector<PxJoint*>& joints, const PxTransform& tr, PxReal scale, BridgeJoint type) |
| 181 | { |
| 182 | const PxVec3 offset(0,0,0); |
| 183 | |
| 184 | const PxReal groundLength = 5.0f; |
| 185 | const PxReal groundHeight = 5.0f; |
| 186 | |
| 187 | // create ground under character |
| 188 | if(1) |
| 189 | { |
| 190 | PxTransform boxPose = tr * PxTransform(PxVec3(0.0f, -groundHeight, -10.0f-groundLength)*scale, PxQuat(PxIdentity)); |
| 191 | boxPose.p += offset; |
| 192 | |
| 193 | const PxVec3 boxSize = PxVec3(1.0f, groundHeight, groundLength) * scale; |
| 194 | PxRigidActor* box = createBox(scene, physics, boxPose, boxSize, 0.0f, material, NULL, 0); |
| 195 | actors.push_back(box); |
| 196 | } |
| 197 | |
| 198 | // create bridge... |
| 199 | if(1) |
| 200 | { |
| 201 | const PxReal plankWidth = 1.0f; |
| 202 | const PxReal plankHeight = 0.02f; |
| 203 | const PxReal plankDepth = 0.5f; |
| 204 | const PxReal plankDensity = 0.03f; |
| 205 | // const PxReal plankDensity = 0.3f; |
| 206 | PxRigidDynamic* lastPlank = 0; |
| 207 | |
| 208 | for(PxReal z = -10.0f+plankDepth; z<10.0f; z+= plankDepth*2) |
| 209 | { |
| 210 | const PxVec3 boxSize = PxVec3(plankWidth, plankHeight, plankDepth) * scale; |
| 211 | |
| 212 | PxTransform boxPose = tr * PxTransform(PxVec3(0,-plankHeight,z)*scale); |
| 213 | |
| 214 | PxRigidDynamic* plank = createBox(scene, physics, boxPose, boxSize, plankDensity, material, NULL, 0)->is<PxRigidDynamic>(); |
| 215 | if(plank) |
| 216 | { |
| 217 | #ifdef CCT_ON_BRIDGES |
| 218 | plank->setName(gPlankName); |
| 219 | #endif |
| 220 | actors.push_back(plank); |
| 221 | |
| 222 | //plank->setSolverIterationCounts(1, 1); |
| 223 | // plank->setSolverIterationCounts(255, 255); |
| 224 | // plank->setSolverIterationCounts(10, 10); |
| 225 | plank->setSolverIterationCounts(8, 8); |
| 226 | plank->setLinearDamping(1.0f); |
| 227 | plank->setAngularDamping(1.0f); |
| 228 | // plank->putToSleep(); |
| 229 | |
| 230 | if(!lastPlank) |
| 231 | { |
| 232 | // plank = first plank... |
| 233 | plank->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, true); |
| 234 | } |
| 235 | else |
| 236 | { |
| 237 | // joint together plank and lastPlank... |
no test coverage detected