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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

MethodInitOffsetted
samples/D3D12/src/d3dx12.h:1159
MethodInitOffsetted
src/d3dx12.h:1098
MethodInitOffsetted
src/d3dx12.h:1159
MethodInitSinglePassBlend
src/OutputInfo.h:77
MethodInitTwoPassBlend
src/OutputInfo.h:85
MethodInitUI
samples/D3D11/src/SSAO11.cpp:206
MethodInputDepthData
samples/D3D11/src/InputDumpReader.h:383
MethodInputDepthData_D3D11
samples/D3D11/src/InputDumpReader.h:396
MethodInputDepthInfo
src/InputDepthInfo.h:26
MethodInputDumpData
samples/D3D11/src/InputDumpReader.h:55
MethodInputDumpReader
samples/D3D11/src/InputDumpReader.h:43
MethodInputDumpWriter
samples/D3D11/src/InputDumpWriter.h:59
MethodInputFloat
samples/D3D12/external/imgui/imgui.cpp:7438
MethodInputFloat2
samples/D3D12/external/imgui/imgui.cpp:7483
MethodInputFloat3
samples/D3D12/external/imgui/imgui.cpp:7488
MethodInputFloat4
samples/D3D12/external/imgui/imgui.cpp:7493
MethodInputFloatN
samples/D3D12/external/imgui/imgui.cpp:7455
MethodInputInt
samples/D3D12/external/imgui/imgui.cpp:7448
MethodInputInt2
samples/D3D12/external/imgui/imgui.cpp:7526
MethodInputInt3
samples/D3D12/external/imgui/imgui.cpp:7531
MethodInputInt4
samples/D3D12/external/imgui/imgui.cpp:7536
MethodInputIntN
samples/D3D12/external/imgui/imgui.cpp:7498
MethodInputNormalData
samples/D3D11/src/InputDumpReader.h:410
MethodInputNormalData_D3D11
samples/D3D11/src/InputDumpReader.h:423
MethodInputScalarAsWidgetReplacement
Create text input in place of a slider (when CTRL+Clicking on slider)
samples/D3D12/external/imgui/imgui.cpp:5656
MethodInputScalarEx
NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
samples/D3D12/external/imgui/imgui.cpp:7377
MethodInputText
samples/D3D12/external/imgui/imgui.cpp:7363
MethodInputTextEx
Edit a string of text
samples/D3D12/external/imgui/imgui.cpp:6862
MethodInputTextMultiline
samples/D3D12/external/imgui/imgui.cpp:7370
MethodInputViewport
samples/D3D11/src/InputDumpReader.h:352
MethodInputViewport
src/InputViewport.h:38
MethodInsertItem
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:5499
MethodInvalidateDeviceObjects
-----------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:2185
MethodInvert
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:856
MethodInvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
samples/D3D12/external/imgui/imgui.cpp:5044
MethodIsActive
samples/D3D12/external/imgui/imgui.h:849
MethodIsAnyItemActive
samples/D3D12/external/imgui/imgui.cpp:2889
MethodIsAnyItemHovered
samples/D3D12/external/imgui/imgui.cpp:2884
MethodIsBeingDragged
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:206
MethodIsBeingDragged
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:476
MethodIsCPUAccessible
samples/D3D12/src/d3dx12p.h:296
MethodIsCPUAccessible
samples/D3D12/src/d3dx12p.h:386
MethodIsCPUAccessible
samples/D3D12/src/d3dx12.h:296
MethodIsCPUAccessible
samples/D3D12/src/d3dx12.h:386
MethodIsCPUAccessible
src/d3dx12.h:296
MethodIsCPUAccessible
src/d3dx12.h:386
FunctionIsClipped
OBSOLETE 1.36+
samples/D3D12/external/imgui/imgui.h:419
MethodIsClippedEx
samples/D3D12/external/imgui/imgui.cpp:1626
FunctionIsD3D11DeviceAcceptable
-------------------------------------------------------------------------------------- Reject any D3D11 devices that aren't acceptable by returning fa
test/src/D3D11/TwoPassBlend.cpp:654
MethodIsDeviceClip
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2603
MethodIsDone
test/src/D3D11/GPUProfiler.h:48
MethodIsHovered
samples/D3D12/external/imgui/imgui.cpp:1640
MethodIsIdentity
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:863
MethodIsInvertible
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:849
MethodIsItemActive
samples/D3D12/external/imgui/imgui.cpp:2873
MethodIsItemHovered
samples/D3D12/external/imgui/imgui.cpp:2861
MethodIsItemHoveredRect
samples/D3D12/external/imgui/imgui.cpp:2867
MethodIsItemVisible
samples/D3D12/external/imgui/imgui.cpp:2894
MethodIsKeyDown
samples/D3D12/external/imgui/imgui.cpp:2731
MethodIsKeyDown
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:226
MethodIsKeyPressed
samples/D3D12/external/imgui/imgui.cpp:2738
MethodIsKeyReleased
samples/D3D12/external/imgui/imgui.cpp:2756
MethodIsLoaded
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1633
MethodIsLoading
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1644
MethodIsLocked
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:149
MethodIsMouseClicked
samples/D3D12/external/imgui/imgui.cpp:2773
MethodIsMouseDoubleClicked
samples/D3D12/external/imgui/imgui.cpp:2798
MethodIsMouseDown
samples/D3D12/external/imgui/imgui.cpp:2766
MethodIsMouseDragging
samples/D3D12/external/imgui/imgui.cpp:2805
MethodIsMouseHoveringAnyWindow
samples/D3D12/external/imgui/imgui.cpp:2708
FunctionIsMouseHoveringBox
OBSOLETE 1.39+
samples/D3D12/external/imgui/imgui.h:421
MethodIsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
samples/D3D12/external/imgui/imgui.cpp:2687
MethodIsMouseHoveringWindow
samples/D3D12/external/imgui/imgui.cpp:2701
MethodIsMouseLButtonDown
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:210
MethodIsMouseMButtonDown
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:214
MethodIsMouseRButtonDown
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:218
MethodIsMouseReleased
samples/D3D12/external/imgui/imgui.cpp:2791
MethodIsPosHoveringAnyWindow
samples/D3D12/external/imgui/imgui.cpp:2714
FunctionIsRectClipped
OBSOLETE 1.38+
samples/D3D12/external/imgui/imgui.h:420
MethodIsRectVisible
samples/D3D12/external/imgui/imgui.cpp:8318
MethodIsRootWindowFocused
samples/D3D12/external/imgui/imgui.cpp:4310
MethodIsRootWindowOrAnyChildFocused
samples/D3D12/external/imgui/imgui.cpp:4317
MethodIsSet
src/UserTexture.h:64
MethodIsSet
src/UserTexture.h:97
MethodIsSet
src/UserTexture.h:130
FunctionIsSupported
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3540
MethodIsValid
--------------------------------------------------------------------------------
src/ProjectionMatrixInfo.cpp:53
MethodIsValid
src/InputNormalInfo.h:26
MethodIsWindowCollapsed
samples/D3D12/external/imgui/imgui.cpp:4439
MethodIsWindowFocused
samples/D3D12/external/imgui/imgui.cpp:4304
MethodIsWindowHovered
samples/D3D12/external/imgui/imgui.cpp:4298
MethodIsWindowed
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2196
MethodItemAdd
Declare item bounding box for clipping and interaction. Note that the size can be different than the one provided to ItemSize(). Typically, widgets th
samples/D3D12/external/imgui/imgui.cpp:1594
MethodItemSize
Advance cursor given item size for layout.
samples/D3D12/external/imgui/imgui.cpp:1564
FunctionItems_ArrayGetter
samples/D3D12/external/imgui/imgui.cpp:7541
FunctionItems_SingleStringGetter
samples/D3D12/external/imgui/imgui.cpp:7549
MethodKeepAliveID
samples/D3D12/external/imgui/imgui.cpp:1556
MethodLabelText
samples/D3D12/external/imgui/imgui.cpp:4903
MethodLabelTextV
Add a label+text combo aligned to other label+value widgets
samples/D3D12/external/imgui/imgui.cpp:4879
MethodLastIndexOf
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:110
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