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github.com/NVIDIAGameWorks/HBAOPlus
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Functions
3,185 in github.com/NVIDIAGameWorks/HBAOPlus
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Functions
3,185
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Types & classes
1,656
Method
InitOffsetted
samples/D3D12/src/d3dx12.h:1159
Method
InitOffsetted
src/d3dx12.h:1098
Method
InitOffsetted
src/d3dx12.h:1159
Method
InitSinglePassBlend
src/OutputInfo.h:77
Method
InitTwoPassBlend
src/OutputInfo.h:85
Method
InitUI
samples/D3D11/src/SSAO11.cpp:206
Method
InputDepthData
samples/D3D11/src/InputDumpReader.h:383
Method
InputDepthData_D3D11
samples/D3D11/src/InputDumpReader.h:396
Method
InputDepthInfo
src/InputDepthInfo.h:26
Method
InputDumpData
samples/D3D11/src/InputDumpReader.h:55
Method
InputDumpReader
samples/D3D11/src/InputDumpReader.h:43
Method
InputDumpWriter
samples/D3D11/src/InputDumpWriter.h:59
Method
InputFloat
samples/D3D12/external/imgui/imgui.cpp:7438
Method
InputFloat2
samples/D3D12/external/imgui/imgui.cpp:7483
Method
InputFloat3
samples/D3D12/external/imgui/imgui.cpp:7488
Method
InputFloat4
samples/D3D12/external/imgui/imgui.cpp:7493
Method
InputFloatN
samples/D3D12/external/imgui/imgui.cpp:7455
Method
InputInt
samples/D3D12/external/imgui/imgui.cpp:7448
Method
InputInt2
samples/D3D12/external/imgui/imgui.cpp:7526
Method
InputInt3
samples/D3D12/external/imgui/imgui.cpp:7531
Method
InputInt4
samples/D3D12/external/imgui/imgui.cpp:7536
Method
InputIntN
samples/D3D12/external/imgui/imgui.cpp:7498
Method
InputNormalData
samples/D3D11/src/InputDumpReader.h:410
Method
InputNormalData_D3D11
samples/D3D11/src/InputDumpReader.h:423
Method
InputScalarAsWidgetReplacement
Create text input in place of a slider (when CTRL+Clicking on slider)
samples/D3D12/external/imgui/imgui.cpp:5656
Method
InputScalarEx
NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
samples/D3D12/external/imgui/imgui.cpp:7377
Method
InputText
samples/D3D12/external/imgui/imgui.cpp:7363
Method
InputTextEx
Edit a string of text
samples/D3D12/external/imgui/imgui.cpp:6862
Method
InputTextMultiline
samples/D3D12/external/imgui/imgui.cpp:7370
Method
InputViewport
samples/D3D11/src/InputDumpReader.h:352
Method
InputViewport
src/InputViewport.h:38
Method
InsertItem
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:5499
Method
InvalidateDeviceObjects
-----------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:2185
Method
Invert
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:856
Method
InvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
samples/D3D12/external/imgui/imgui.cpp:5044
Method
IsActive
samples/D3D12/external/imgui/imgui.h:849
Method
IsAnyItemActive
samples/D3D12/external/imgui/imgui.cpp:2889
Method
IsAnyItemHovered
samples/D3D12/external/imgui/imgui.cpp:2884
Method
IsBeingDragged
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:206
Method
IsBeingDragged
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:476
Method
IsCPUAccessible
samples/D3D12/src/d3dx12p.h:296
Method
IsCPUAccessible
samples/D3D12/src/d3dx12p.h:386
Method
IsCPUAccessible
samples/D3D12/src/d3dx12.h:296
Method
IsCPUAccessible
samples/D3D12/src/d3dx12.h:386
Method
IsCPUAccessible
src/d3dx12.h:296
Method
IsCPUAccessible
src/d3dx12.h:386
Function
IsClipped
OBSOLETE 1.36+
samples/D3D12/external/imgui/imgui.h:419
Method
IsClippedEx
samples/D3D12/external/imgui/imgui.cpp:1626
Function
IsD3D11DeviceAcceptable
-------------------------------------------------------------------------------------- Reject any D3D11 devices that aren't acceptable by returning fa
test/src/D3D11/TwoPassBlend.cpp:654
Method
IsDeviceClip
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2603
Method
IsDone
test/src/D3D11/GPUProfiler.h:48
Method
IsHovered
samples/D3D12/external/imgui/imgui.cpp:1640
Method
IsIdentity
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:863
Method
IsInvertible
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:849
Method
IsItemActive
samples/D3D12/external/imgui/imgui.cpp:2873
Method
IsItemHovered
samples/D3D12/external/imgui/imgui.cpp:2861
Method
IsItemHoveredRect
samples/D3D12/external/imgui/imgui.cpp:2867
Method
IsItemVisible
samples/D3D12/external/imgui/imgui.cpp:2894
Method
IsKeyDown
samples/D3D12/external/imgui/imgui.cpp:2731
Method
IsKeyDown
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:226
Method
IsKeyPressed
samples/D3D12/external/imgui/imgui.cpp:2738
Method
IsKeyReleased
samples/D3D12/external/imgui/imgui.cpp:2756
Method
IsLoaded
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1633
Method
IsLoading
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1644
Method
IsLocked
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:149
Method
IsMouseClicked
samples/D3D12/external/imgui/imgui.cpp:2773
Method
IsMouseDoubleClicked
samples/D3D12/external/imgui/imgui.cpp:2798
Method
IsMouseDown
samples/D3D12/external/imgui/imgui.cpp:2766
Method
IsMouseDragging
samples/D3D12/external/imgui/imgui.cpp:2805
Method
IsMouseHoveringAnyWindow
samples/D3D12/external/imgui/imgui.cpp:2708
Function
IsMouseHoveringBox
OBSOLETE 1.39+
samples/D3D12/external/imgui/imgui.h:421
Method
IsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
samples/D3D12/external/imgui/imgui.cpp:2687
Method
IsMouseHoveringWindow
samples/D3D12/external/imgui/imgui.cpp:2701
Method
IsMouseLButtonDown
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:210
Method
IsMouseMButtonDown
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:214
Method
IsMouseRButtonDown
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:218
Method
IsMouseReleased
samples/D3D12/external/imgui/imgui.cpp:2791
Method
IsPosHoveringAnyWindow
samples/D3D12/external/imgui/imgui.cpp:2714
Function
IsRectClipped
OBSOLETE 1.38+
samples/D3D12/external/imgui/imgui.h:420
Method
IsRectVisible
samples/D3D12/external/imgui/imgui.cpp:8318
Method
IsRootWindowFocused
samples/D3D12/external/imgui/imgui.cpp:4310
Method
IsRootWindowOrAnyChildFocused
samples/D3D12/external/imgui/imgui.cpp:4317
Method
IsSet
src/UserTexture.h:64
Method
IsSet
src/UserTexture.h:97
Method
IsSet
src/UserTexture.h:130
Function
IsSupported
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3540
Method
IsValid
--------------------------------------------------------------------------------
src/ProjectionMatrixInfo.cpp:53
Method
IsValid
src/InputNormalInfo.h:26
Method
IsWindowCollapsed
samples/D3D12/external/imgui/imgui.cpp:4439
Method
IsWindowFocused
samples/D3D12/external/imgui/imgui.cpp:4304
Method
IsWindowHovered
samples/D3D12/external/imgui/imgui.cpp:4298
Method
IsWindowed
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2196
Method
ItemAdd
Declare item bounding box for clipping and interaction. Note that the size can be different than the one provided to ItemSize(). Typically, widgets th
samples/D3D12/external/imgui/imgui.cpp:1594
Method
ItemSize
Advance cursor given item size for layout.
samples/D3D12/external/imgui/imgui.cpp:1564
Function
Items_ArrayGetter
samples/D3D12/external/imgui/imgui.cpp:7541
Function
Items_SingleStringGetter
samples/D3D12/external/imgui/imgui.cpp:7549
Method
KeepAliveID
samples/D3D12/external/imgui/imgui.cpp:1556
Method
LabelText
samples/D3D12/external/imgui/imgui.cpp:4903
Method
LabelTextV
Add a label+text combo aligned to other label+value widgets
samples/D3D12/external/imgui/imgui.cpp:4879
Method
LastIndexOf
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:110
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