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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

MethodGetColumnsCount
samples/D3D12/external/imgui/imgui.cpp:8447
MethodGetContentRegionAvail
samples/D3D12/external/imgui/imgui.cpp:4517
MethodGetContentRegionMax
In window space (not screen space!)
samples/D3D12/external/imgui/imgui.cpp:4506
MethodGetControlAtPoint
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:1689
MethodGetControlEnabled
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:1716
MethodGetCount
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.h:322
MethodGetCurrentAdapterInfo
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test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:981
MethodGetCurrentAllocatedVideoMemoryBytes
src/RenderTargets_DX12.h:380
MethodGetCurrentAllocatedVideoMemoryBytes
src/RenderTargets_DX11.h:316
MethodGetCurrentD3D11AdapterInfo
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:997
MethodGetCurrentD3D11DeviceInfo
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test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:1005
MethodGetCurrentD3D11DeviceSettingsCombo
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:1034
MethodGetCurrentD3D11OutputInfo
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:1014
MethodGetCurrentDeviceInfo
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:989
MethodGetCurrentDeviceSettingsCombo
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test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:1023
MethodGetCurrentWindow
samples/D3D12/external/imgui/imgui.cpp:1524
MethodGetCursorPos
User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. Conve
samples/D3D12/external/imgui/imgui.cpp:4584
MethodGetCursorPosX
samples/D3D12/external/imgui/imgui.cpp:4590
MethodGetCursorPosY
samples/D3D12/external/imgui/imgui.cpp:4595
MethodGetCursorScreenPos
samples/D3D12/external/imgui/imgui.cpp:4627
MethodGetCursorStartPos
samples/D3D12/external/imgui/imgui.cpp:4621
MethodGetDepthStencilStateDisabled
src/States_DX11.h:57
MethodGetDesc2D
src/TextureUtil.h:107
MethodGetDevice
samples/D3D11/src/DeviceManager.h:142
MethodGetDeviceInfo
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:821
MethodGetDeviceSettingsCombo
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.h:78
MethodGetDeviceSettingsCombo
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:852
MethodGetDeviceSettingsCombo
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.h:72
MethodGetDialogControl
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.h:101
MethodGetDisplayResolution
samples/D3D11/src/DeviceManager.cpp:573
MethodGetEditBox
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:191
MethodGetEnableBackgroundAOPermutation
src/Renderer_GL.h:105
MethodGetEnableBackgroundAOPermutation
src/Renderer_DX12.h:100
MethodGetEnableBackgroundAOPermutation
src/Renderer_DX11.h:108
MethodGetEnableBlurPermutation
src/Renderer_GL.h:115
MethodGetEnableBlurPermutation
src/Renderer_DX12.h:110
MethodGetEnableBlurPermutation
src/Renderer_DX11.h:118
MethodGetEnableDepthThresholdPermutation
src/Renderer_GL.h:110
MethodGetEnableDepthThresholdPermutation
src/Renderer_DX12.h:105
MethodGetEnableDepthThresholdPermutation
src/Renderer_DX11.h:113
MethodGetEnableForegroundAOPermutation
src/Renderer_GL.h:100
MethodGetEnableForegroundAOPermutation
src/Renderer_DX12.h:95
MethodGetEnableForegroundAOPermutation
src/Renderer_DX11.h:103
MethodGetEnableSharpnessProfilePermutation
src/Renderer_GL.h:125
MethodGetEnableSharpnessProfilePermutation
src/Renderer_DX12.h:120
MethodGetEnableSharpnessProfilePermutation
src/Renderer_DX11.h:128
MethodGetEyePt
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:189
MethodGetEyePt
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:331
MethodGetFarClip
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.h:201
MethodGetFetchNormalPermutation
src/Renderer_GL.h:94
MethodGetFetchNormalPermutation
src/Renderer_DX12.h:89
MethodGetFetchNormalPermutation
src/Renderer_DX11.h:97
MethodGetFloatRef
samples/D3D12/external/imgui/imgui.cpp:1208
MethodGetFontNode
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:482
MethodGetFormatSizeInBytes
src/RenderTargets_GL.h:40
MethodGetFormatSizeInBytes
src/RenderTargets_DX12.h:54
MethodGetFormatSizeInBytes
src/RenderTargets_DX11.h:50
MethodGetFrame
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1495
MethodGetFrameCount
samples/D3D12/external/imgui/imgui.cpp:1768
MethodGetFullHeight
src/RenderTargets_DX12.h:287
MethodGetFullHeight
src/RenderTargets_DX11.h:236
MethodGetFullResAOZTexture
src/RenderTargets_DX12.h:299
MethodGetFullResAOZTexture
src/RenderTargets_DX11.h:241
MethodGetFullResAOZTexture2
src/RenderTargets_DX12.h:306
MethodGetFullResAOZTexture2
src/RenderTargets_DX11.h:247
MethodGetFullResNormalBufferSRV
src/Renderer_DX12.h:126
MethodGetFullResNormalBufferSRV
src/Renderer_DX11.h:139
MethodGetFullResNormalTexture
src/RenderTargets_GL.h:337
MethodGetFullResNormalTexture
src/RenderTargets_DX12.h:339
MethodGetFullResNormalTexture
src/RenderTargets_DX11.h:276
MethodGetFullResViewDepthTexture
src/RenderTargets_DX12.h:313
MethodGetFullResViewDepthTexture
src/RenderTargets_DX11.h:253
MethodGetFullWidth
src/RenderTargets_DX12.h:282
MethodGetFullWidth
src/RenderTargets_DX11.h:231
MethodGetGlyphRangesChinese
samples/D3D12/external/imgui/imgui_draw.cpp:1349
MethodGetGlyphRangesCyrillic
samples/D3D12/external/imgui/imgui_draw.cpp:1423
MethodGetGlyphRangesDefault
Retrieve list of range (2 int per range, values are inclusive)
samples/D3D12/external/imgui/imgui_draw.cpp:1339
MethodGetGlyphRangesJapanese
samples/D3D12/external/imgui/imgui_draw.cpp:1363
MethodGetHWND
samples/D3D11/src/DeviceManager.h:141
MethodGetHeight
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:289
MethodGetIB11At
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1429
MethodGetIB9
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1373
MethodGetIB9At
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1441
MethodGetIBFormat9
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1354
MethodGetIndexType
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1316
MethodGetInfluenceMatrix
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1694
MethodGetInput
-------------------------------------------------------------------------------------- Figure out the velocity based on keyboard input & drag if any -
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:442
MethodGetIntRef
References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
samples/D3D12/external/imgui/imgui.cpp:1200
MethodGetInternalState
Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself Note that we still point to some static da
samples/D3D12/external/imgui/imgui.cpp:1736
MethodGetInternalStateSize
samples/D3D12/external/imgui/imgui.cpp:1741
MethodGetItem
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:5556
MethodGetItem
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1096
FunctionGetItemBoxMax
OBSOLETE 1.36+
samples/D3D12/external/imgui/imgui.h:418
FunctionGetItemBoxMin
OBSOLETE 1.39+
samples/D3D12/external/imgui/imgui.h:417
MethodGetItemRectMax
samples/D3D12/external/imgui/imgui.cpp:2907
MethodGetItemRectMin
samples/D3D12/external/imgui/imgui.cpp:2901
MethodGetItemRectSize
samples/D3D12/external/imgui/imgui.cpp:2913
MethodGetItemsLineHeightWithSpacing
samples/D3D12/external/imgui/imgui.cpp:4550
MethodGetJitterVector
src/ConstantBuffers.h:480
MethodGetKeyIndex
samples/D3D12/external/imgui/imgui.cpp:2725
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