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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

MethodCanHaveFocus
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1133
MethodCanHaveFocus
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1303
MethodCap
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:5407
MethodCaptureKeyboardFromApp
samples/D3D12/external/imgui/imgui.cpp:2851
MethodCaptureMouseFromApp
samples/D3D12/external/imgui/imgui.cpp:2856
FunctionCarousel
(element, options)
doc/_static/bootstrap.js:290
MethodChangeBackBufferFormat
samples/D3D11/src/DeviceManager.cpp:384
MethodCheckCompileError
src/GLSLProgram.h:86
MethodCheckLinkError
src/GLSLProgram.h:105
MethodCheckLoadDone
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1621
MethodCheckbox
samples/D3D12/external/imgui/imgui.cpp:6496
MethodCheckboxFlags
samples/D3D12/external/imgui/imgui.cpp:6543
FunctionChildWindowComparer
FIXME: Add a more explicit sort order in the window structure.
samples/D3D12/external/imgui/imgui.cpp:2147
MethodClear
samples/D3D12/src/WaveFrontReader.h:410
MethodClear
samples/D3D12/external/imgui/imgui.h:846
MethodClear
samples/D3D12/external/imgui/imgui_draw.cpp:87
MethodClearAdapterInfoList
-------------------------------------------------------------------------------------- Release all the allocated CD3D9EnumAdapterInfo objects and empt
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:563
MethodClearAdapterInfoList
-------------------------------------------------------------------------------------- Release all the allocated CD3D11EnumAdapterInfo objects and emp
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:710
MethodClearComboBox
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2215
MethodClearFonts
samples/D3D12/external/imgui/imgui_draw.cpp:888
MethodClearLog
samples/D3D12/external/imgui/imgui_demo.cpp:1697
MethodClearText
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6168
MethodCloseCurrentPopup
Close the popup we have begin-ed into.
samples/D3D12/external/imgui/imgui.cpp:3047
MethodCoarseAOPSO
src/PipelineStateObjects_DX12.h:348
MethodCoarseAO_PS
src/Shaders_GL.h:158
FunctionCollapse
(element, options)
doc/_static/bootstrap.js:496
MethodCollapsingHeader
samples/D3D12/external/imgui/imgui.cpp:5264
MethodColor
samples/D3D12/external/imgui/imgui_internal.h:606
MethodColorButton
A little colored square. Return true when clicked.
samples/D3D12/external/imgui/imgui.cpp:8081
MethodColorConvertFloat4ToU32
samples/D3D12/external/imgui/imgui.cpp:1039
MethodColorConvertHSVtoRGB
Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 also http://en.wikipedia.org/wiki/HSL_and_HSV
samples/D3D12/external/imgui/imgui.cpp:1072
MethodColorConvertRGBtoHSV
Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 Optimized http://lolengine.net/blog/2013/01/13/fas
samples/D3D12/external/imgui/imgui.cpp:1050
MethodColorEdit3
samples/D3D12/external/imgui/imgui.cpp:8112
MethodColorEdit4
Edit colors components (each component in 0.0f..1.0f range Use CTRL-Click to input value and TAB to go to next item.
samples/D3D12/external/imgui/imgui.cpp:8128
MethodColorEditMode
samples/D3D12/external/imgui/imgui.cpp:8259
MethodColorF
Construct a color, note that the alpha value from the "rgb" component is never used.
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:639
MethodColumns
samples/D3D12/external/imgui/imgui.cpp:8530
MethodCombo
Combo box helper allowing to pass an array of strings.
samples/D3D12/external/imgui/imgui.cpp:7570
FunctionCommandListCast
------------------------------------------------------------------------------------------------
samples/D3D12/src/d3dx12p.h:1493
FunctionCommandListCast
------------------------------------------------------------------------------------------------
samples/D3D12/src/d3dx12.h:1493
FunctionCommandListCast
------------------------------------------------------------------------------------------------
src/d3dx12.h:1493
MethodCompileProgram
src/GLSLProgram.h:152
MethodConstrainToBoundary
-------------------------------------------------------------------------------------- Clamps pV to lie inside m_vMinBoundary & m_vMaxBoundary -------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:628
MethodContainsPoint
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:618
MethodContainsPoint
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:738
MethodContainsPoint
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:773
MethodCopyDepth_PS
src/Shaders_GL.h:31
MethodCopySamplerFrom
src/PipelineStateObjects_DX12.h:107
MethodCopyStdStringToClient
samples/D3D11/src/SSAO11.cpp:134
MethodCopyToClipboard
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6242
MethodCoversFullTexture
src/InputViewport.h:58
MethodCreate
--------------------------------------------------------------------------------
src/Shaders_GL.cpp:30
MethodCreate
src/Shaders_DX11.h:30
MethodCreate
src/Shaders_DX11.h:56
MethodCreate
src/Shaders_DX11.h:82
MethodCreate
src/Shaders_DX11.h:186
MethodCreate
--------------------------------------------------------------------------------
src/RandomTexture.cpp:111
MethodCreate
src/Shaders_GL.h:38
MethodCreate
src/Shaders_GL.h:64
MethodCreate
src/Shaders_GL.h:91
MethodCreate
src/Shaders_GL.h:121
MethodCreate
src/Shaders_GL.h:169
MethodCreate
src/Shaders_GL.h:205
MethodCreate
src/Shaders_GL.h:295
MethodCreate
--------------------------------------------------------------------------------
src/States_DX11.cpp:167
MethodCreate
--------------------------------------------------------------------------------
src/PipelineStateObjects_DX12.cpp:27
MethodCreate
src/GLSLProgram.h:44
MethodCreate
src/ConstantBuffers.h:162
MethodCreate
src/ConstantBuffers.h:173
MethodCreate
src/TimestampQueries.h:58
MethodCreate
src/Shaders_DX12.h:31
MethodCreate
src/Shaders_DX12.h:61
MethodCreate
src/Shaders_DX12.h:91
MethodCreate
src/Shaders_DX12.h:198
MethodCreate
src/shaders/out/D3D11/CoarseAO_GS.cpp:170
MethodCreate
src/shaders/out/D3D11/BlurX_PS.cpp:1659
MethodCreate
src/shaders/out/D3D11/BlurY_PS.cpp:1754
MethodCreate
src/shaders/out/D3D11/FullScreenTriangle_VS.cpp:120
MethodCreate
src/shaders/out/D3D11/ReconstructNormal_PS.cpp:383
MethodCreate
src/shaders/out/D3D11/LinearizeDepth_PS.cpp:261
MethodCreate
src/shaders/out/D3D11/DeinterleaveDepth_PS.cpp:226
MethodCreate
src/shaders/out/D3D11/DebugNormals_PS.cpp:788
MethodCreate
src/shaders/out/D3D11/ReinterleaveAO_PS.cpp:292
MethodCreate
src/shaders/out/D3D11/DebugAO_PS.cpp:6706
MethodCreate
src/shaders/out/D3D11/CopyDepth_PS.cpp:221
MethodCreate
src/shaders/out/GL/CoarseAO_PS.cpp:15464
MethodCreate
src/shaders/out/GL/BlurX_PS.cpp:438
MethodCreate
src/shaders/out/GL/BlurY_PS.cpp:450
MethodCreate
src/shaders/out/GL/ReconstructNormal_PS.cpp:116
MethodCreate
src/shaders/out/GL/LinearizeDepth_PS.cpp:134
MethodCreate
src/shaders/out/GL/DeinterleaveDepth_PS.cpp:103
MethodCreate
src/shaders/out/GL/DebugNormals_PS.cpp:300
MethodCreate
src/shaders/out/GL/ReinterleaveAO_PS.cpp:117
MethodCreate
src/shaders/out/GL/CopyDepth_PS.cpp:128
FunctionCreateBitmap
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3159
FunctionCreateBitmapBrush
Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill or pen a geometry.
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3213
FunctionCreateBitmapFromWicBitmap
Create a D2D bitmap by copying a WIC bitmap.
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3185
MethodCreateBlendStates
--------------------------------------------------------------------------------
src/States_DX12.cpp:16
MethodCreateBlendStates
--------------------------------------------------------------------------------
src/States_DX11.cpp:16
FunctionCreateCompatibleRenderTarget
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3324
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