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Functions1,426 in github.com/NVIDIAGameWorks/FleX

FunctionNvFlexExtUnmapShapeData
extensions/flexExtContainer.cpp:613
FunctionNvFlexExtUnmapTriangleData
extensions/flexExtContainer.cpp:591
FunctionNvFlexExtUpdateInstances
extensions/flexExtContainer.cpp:765
MethodNvFlexVector
include/NvFlexExt.h:47
FunctionNvGetLaneId
returns the lane index of the current thread (thread index in warp)
external/nvapi/include/nvHLSLExtns.h:150
FunctionNvInterlockedAddFp16x2
external/nvapi/include/nvHLSLExtns.h:167
FunctionNvInterlockedAddFp16x4
external/nvapi/include/nvHLSLExtns.h:310
FunctionNvInterlockedAddFp32
external/nvapi/include/nvHLSLExtns.h:410
FunctionNvInterlockedMaxFp16x2
external/nvapi/include/nvHLSLExtns.h:177
FunctionNvInterlockedMaxFp16x4
external/nvapi/include/nvHLSLExtns.h:320
FunctionNvInterlockedMinFp16x2
external/nvapi/include/nvHLSLExtns.h:172
FunctionNvInterlockedMinFp16x4
external/nvapi/include/nvHLSLExtns.h:315
FunctionNvShfl
simple variant of SHFL instruction returns val from the specified lane optional width parameter must be a power of two and width <= 32
external/nvapi/include/nvHLSLExtns.h:61
FunctionNvShflDown
Copy from a lane with higher ID relative to caller
external/nvapi/include/nvHLSLExtns.h:89
FunctionNvShflUp
Copy from a lane with lower ID relative to caller
external/nvapi/include/nvHLSLExtns.h:76
FunctionNvShflXor
Copy from a lane based on bitwise XOR of own lane ID
external/nvapi/include/nvHLSLExtns.h:102
FunctionOuter
core/mat33.h:110
MethodOverlaps
core/maths.h:1789
MethodParachutingBunnies
demo/scenes/parachutingbunnies.h:6
MethodPartitionMedian
partion faces around the median face
core/aabbtree.cpp:230
MethodPartitionSAH
partion faces based on the surface area heuristic
core/aabbtree.cpp:239
MethodPasta
demo/scenes/pasta.h:6
FunctionPerlin2D
core/perlin.cpp:303
FunctionPerlin3D
core/perlin.cpp:325
FunctionPerlin3DPeriodic
core/perlin.cpp:347
FunctionPermutation
core/matnn.h:166
MethodPlane
core/maths.h:253
MethodPlaneCount
external/D3D12/include/d3dx12.h:1287
FunctionPlaneFromPoints
construct a plane equation such that ax + by + cz + dw = 0
core/maths.h:1549
MethodPlasticBody
demo/scenes/plasticbody.h:7
MethodPlasticStack
demo/scenes/plasticstack.h:6
FunctionPlyRead
core/mesh.cpp:104
MethodPoint3
core/point3.h:38
FunctionPointInTriangle
core/maths.h:1350
FunctionPolarDecomposition
core/mat22.h:151
FunctionPopover
(element, options)
doc/_static/bootstrap.js:1439
MethodPostInitialize
demo/scenes/softbody.h:318
MethodPostInitialize
demo/scenes/forcefield.h:36
MethodPostInitialize
demo/scenes/gamemesh.h:174
MethodPostInitialize
demo/scenes/debris.h:260
MethodPotPourri
demo/scenes/potpourri.h:6
FunctionPow
core/maths.h:118
FunctionPreProcessShader
demo/opengl/shader.cpp:109
FunctionPresentFrame
demo/d3d11/shadersD3D11.cpp:202
FunctionPrintMatrix
core/matnn.h:181
FunctionQRDecomposition
core/mat22.h:143
FunctionQuatFromAxisAngle
core/maths.h:1626
FunctionRandom
core/maths.h:318
FunctionRandomShuffle
core/maths.h:1610
FunctionRandomSignedUnit
Random number in range [-1,1]
core/maths.h:310
FunctionRandomUnit
----------------------------------------------------------------------------
core/maths.h:302
FunctionRangeMap
core/maths.h:799
MethodRayleighTaylor2D
demo/scenes/rayleightaylor.h:84
MethodRayleighTaylor3D
demo/scenes/rayleightaylor.h:6
FunctionReadFrame
demo/d3d11/shadersD3D11.cpp:208
MethodRebuildConstraints
demo/scenes/waterballoon.h:159
MethodRect
core/maths.h:1572
FunctionReflectBegin
demo/opengl/shadersGL.cpp:1035
FunctionReflectCreate
demo/opengl/shadersGL.cpp:1002
FunctionReflectDestroy
demo/opengl/shadersGL.cpp:1028
FunctionReflectEnd
demo/opengl/shadersGL.cpp:1065
MethodRenderContext
demo/d3d11/shadersD3D11.cpp:38
FunctionRenderDiffuse
demo/d3d11/shadersD3D11.cpp:983
FunctionRenderEllipsoids
demo/d3d11/shadersD3D11.cpp:789
MethodRenderTarget
demo/d3d11/renderTarget.cpp:13
MethodReset
extensions/flexExtContainer.cpp:60
FunctionResetProgramId
demo/opengl/shadersGL.cpp:726
FunctionReshapeRender
demo/d3d11/shadersD3D11.cpp:140
MethodResize
demo/d3d11/meshRender.h:57
MethodRestitution
demo/scenes/restitution.h:8
MethodRight
core/maths.h:1593
MethodRigidBody
demo/scenes/ridigbody.h:5
MethodRigidDebris
demo/scenes/debris.h:6
MethodRigidFluidCoupling
demo/scenes/rigidfluidcoupling.h:6
MethodRigidPile
demo/scenes/rigidpile.h:6
MethodRigidRotation
demo/scenes/rigidrotation.h:7
MethodRockPool
demo/scenes/rockpool.h:8
MethodRotate
helper function to rotate an object
core/maths.h:679
FunctionRotateInv
rotate vector by inverse transform in (q, w)
core/quat.h:115
MethodRotateToLookAt
core/maths.h:684
MethodRotation
core/maths.h:610
FunctionRotationMatrix
core/mat22.h:132
FunctionRound
round towards +infinity
core/maths.h:184
MethodSDFCollision
demo/scenes/sdfcollision.h:6
FunctionSDL_MostSignificantBitIndex32
* Get the index of the most significant bit. Result is undefined when called * with 0. This operation can also be stated as "count leading zeroes"
external/SDL2-2.0.4/include/SDL_bits.h:50
FunctionSDL_PointInRect
* \brief Returns true if point resides inside a rectangle. */
external/SDL2-2.0.4/include/SDL_rect.h:73
FunctionSDL_RectEmpty
* \brief Returns true if the rectangle has no area. */
external/SDL2-2.0.4/include/SDL_rect.h:82
FunctionSDL_RectEquals
* \brief Returns true if the two rectangles are equal. */
external/SDL2-2.0.4/include/SDL_rect.h:90
FunctionSDL_Swap16
external/SDL2-2.0.4/include/SDL_endian.h:70
FunctionSDL_Swap64
external/SDL2-2.0.4/include/SDL_endian.h:149
FunctionSDL_SwapFloat
external/SDL2-2.0.4/include/SDL_endian.h:191
FunctionSDL_memset4
Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
external/SDL2-2.0.4/include/SDL_stdinc.h:359
MethodSampleClamp
core/tga.h:38
FunctionSampleMesh
demo/helpers.h:1488
FunctionSaveStringToFile
core/platform.cpp:242
MethodScene
demo/scenes.h:39
FunctionScrollSpy
(element, options)
doc/_static/bootstrap.js:1553
FunctionSet
core/vec2.h:77
FunctionSet
core/vec3.h:63
FunctionSet
core/vec4.h:66
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