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hub / github.com/NVIDIAGameWorks/FleX / RenderTarget

Method RenderTarget

demo/d3d11/renderTarget.cpp:13–15  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

11#include "renderTarget.h"
12
13RenderTarget::RenderTarget()
14{
15}
16
17static D3D11_TEXTURE2D_DESC _getTextureDesc(DXGI_FORMAT format, UINT width, UINT height,
18 UINT bindFlags, UINT sampleCount = 1, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuAccessFlags = 0,

Callers

nothing calls this directly

Calls

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