| 11 | #include "renderTarget.h" |
| 12 | |
| 13 | RenderTarget::RenderTarget() |
| 14 | { |
| 15 | } |
| 16 | |
| 17 | static D3D11_TEXTURE2D_DESC _getTextureDesc(DXGI_FORMAT format, UINT width, UINT height, |
| 18 | UINT bindFlags, UINT sampleCount = 1, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuAccessFlags = 0, |
nothing calls this directly
no outgoing calls
no test coverage detected