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hub / github.com/NVIDIAGameWorks/Falcor / compile

Method compile

Source/RenderPasses/SceneDebugger/SceneDebugger.cpp:160–164  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

158}
159
160void SceneDebugger::compile(RenderContext* pRenderContext, const CompileData& compileData)
161{
162 mParams.frameDim = compileData.defaultTexDims;
163 mVBufferAvailable = compileData.connectedResources.getField("vbuffer");
164}
165
166void SceneDebugger::setScene(RenderContext* pRenderContext, const ref<Scene>& pScene)
167{

Callers

nothing calls this directly

Calls 1

getFieldMethod · 0.45

Tested by

no test coverage detected