MCPcopy Create free account
hub / github.com/NVIDIAGameWorks/Falcor / getField

Method getField

Source/Falcor/Scene/Material/RGLFile.cpp:44–48  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

42 }
43
44 const RGLFile::Field* RGLFile::getField(const std::string& name) const
45 {
46 auto iter = mFieldMap.find(name);
47 return iter == mFieldMap.end() ? nullptr : &mFields[iter->second];
48 }
49
50 void RGLFile::addField(const std::string& name, FieldType type, const std::vector<uint32_t>& shape, const void* data)
51 {

Callers 7

compileMethod · 0.45
reflectMethod · 0.45
compileMethod · 0.45
reflectMethod · 0.45
compileMethod · 0.45
reflectMethod · 0.45
reflectMethod · 0.45

Calls 1

endMethod · 0.45

Tested by

no test coverage detected