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hub / github.com/NVIDIAGameWorks/Falcor / SceneDebugger

Method SceneDebugger

Source/RenderPasses/SceneDebugger/SceneDebugger.cpp:113–137  ·  view source on GitHub ↗

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111}
112
113SceneDebugger::SceneDebugger(ref<Device> pDevice, const Properties& props) : RenderPass(pDevice)
114{
115 if (!mpDevice->isShaderModelSupported(ShaderModel::SM6_5))
116 FALCOR_THROW("SceneDebugger requires Shader Model 6.5 support.");
117 if (!mpDevice->isFeatureSupported(Device::SupportedFeatures::RaytracingTier1_1))
118 FALCOR_THROW("SceneDebugger requires Raytracing Tier 1.1 support.");
119
120 // Parse dictionary.
121 for (const auto& [key, value] : props)
122 {
123 if (key == kMode)
124 mParams.mode = (uint32_t)value.operator SceneDebuggerMode();
125 else if (key == kShowVolumes)
126 mParams.showVolumes = value;
127 else if (key == kUseVBuffer)
128 mParams.useVBuffer = static_cast<bool>(value);
129 else
130 logWarning("Unknown property '{}' in a SceneDebugger properties.", key);
131 }
132
133 mpFence = mpDevice->createFence();
134
135 mpPixelDebug = std::make_unique<PixelDebug>(mpDevice);
136 mpSampleGenerator = SampleGenerator::create(mpDevice, SAMPLE_GENERATOR_TINY_UNIFORM);
137}
138
139Properties SceneDebugger::getProperties() const
140{

Callers

nothing calls this directly

Calls 5

isFeatureSupportedMethod · 0.80
createFenceMethod · 0.80
createFunction · 0.70
logWarningFunction · 0.50

Tested by

no test coverage detected