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hub / github.com/NVIDIAGameWorks/Falcor / isShaderModelSupported

Method isShaderModelSupported

Source/Falcor/Core/API/Device.cpp:955–958  ·  view source on GitHub ↗

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953}
954
955bool Device::isShaderModelSupported(ShaderModel shaderModel) const
956{
957 return ((uint32_t)shaderModel <= (uint32_t)mSupportedShaderModel);
958}
959
960void Device::executeDeferredReleases()
961{

Callers 11

SceneDebuggerMethod · 0.80
PathTracerMethod · 0.80
VBufferRTMethod · 0.80
VBufferRasterMethod · 0.80
GBufferRTMethod · 0.80
GBufferRasterMethod · 0.80
SDFGridMethod · 0.80
initIntegratorMethod · 0.80
BSDFIntegratorMethod · 0.80
RTXDIMethod · 0.80
ProgramMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected