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github.com/NVIDIAGameWorks/Falcor
/ isValid
Method
isValid
Source/Falcor/Scene/SceneCache.cpp:60–63 ·
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Source
from the content-addressed store, hash-verified
58
uint32_t version{};
59
60
bool isValid() const
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{
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return std::memcmp(magic, kMagic, sizeof(Header::magic)) == 0 && version == kVersion;
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}
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};
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}
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Callers
10
hasValidCache
Method · 0.45
readCache
Method · 0.45
addNode
Method · 0.45
printNodeID
Function · 0.45
getDebugContent
Method · 0.45
bindShaderData
Method · 0.45
bindShaderData
Method · 0.45
removeMaterial
Method · 0.45
replaceMaterial
Method · 0.45
hasMaterial
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected