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hub / github.com/NVIDIAGameWorks/Falcor / isValid

Method isValid

Source/Falcor/Scene/SceneCache.cpp:60–63  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

58 uint32_t version{};
59
60 bool isValid() const
61 {
62 return std::memcmp(magic, kMagic, sizeof(Header::magic)) == 0 && version == kVersion;
63 }
64 };
65 }
66

Callers 10

hasValidCacheMethod · 0.45
readCacheMethod · 0.45
addNodeMethod · 0.45
printNodeIDFunction · 0.45
getDebugContentMethod · 0.45
bindShaderDataMethod · 0.45
bindShaderDataMethod · 0.45
removeMaterialMethod · 0.45
replaceMaterialMethod · 0.45
hasMaterialMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected