| 324 | } |
| 325 | |
| 326 | ref<Scene> SceneBuilder::getScene() |
| 327 | { |
| 328 | if (mpScene) return mpScene; |
| 329 | |
| 330 | // Finish loading textures. This blocks until all textures are loaded and assigned. |
| 331 | mpMaterialTextureLoader.reset(); |
| 332 | |
| 333 | // If no meshes were added, we create a dummy mesh to keep the scene generation working. |
| 334 | // Scenes with no meshes can be useful for example when using volumes in isolation. |
| 335 | if (mMeshes.empty()) |
| 336 | { |
| 337 | logWarning("Scene contains no meshes. Creating a dummy mesh."); |
| 338 | // Add a dummy (degenerate) mesh. |
| 339 | auto dummyMesh = TriangleMesh::createDummy(); |
| 340 | auto dummyMaterial = StandardMaterial::create(mpDevice, "Dummy"); |
| 341 | auto meshID = addTriangleMesh(dummyMesh, dummyMaterial); |
| 342 | Node dummyNode = { "Dummy", float4x4::identity(), float4x4::identity() }; |
| 343 | NodeID nodeID = addNode(dummyNode); |
| 344 | addMeshInstance(nodeID, meshID); |
| 345 | } |
| 346 | |
| 347 | // Post-process the scene data. |
| 348 | TimeReport timeReport; |
| 349 | |
| 350 | // Prepare displacement maps. This either removes them (if requested in build flags) |
| 351 | // or makes sure that normal maps are removed if displacement is in use. |
| 352 | prepareDisplacementMaps(); |
| 353 | |
| 354 | prepareSceneGraph(); |
| 355 | prepareMeshes(); |
| 356 | removeUnusedMeshes(); |
| 357 | flattenStaticMeshInstances(); |
| 358 | pretransformStaticMeshes(); |
| 359 | unifyTriangleWinding(); |
| 360 | optimizeSceneGraph(); |
| 361 | calculateMeshBoundingBoxes(); |
| 362 | createMeshGroups(); |
| 363 | optimizeGeometry(); |
| 364 | sortMeshes(); |
| 365 | createGlobalBuffers(); |
| 366 | createCurveGlobalBuffers(); |
| 367 | collectVolumeGrids(); |
| 368 | removeDuplicateSDFGrids(); |
| 369 | |
| 370 | timeReport.measure("Post processing geometry"); |
| 371 | |
| 372 | optimizeMaterials(); |
| 373 | removeDuplicateMaterials(); |
| 374 | quantizeTexCoords(); |
| 375 | |
| 376 | timeReport.measure("Optimizing materials"); |
| 377 | |
| 378 | // Prepare scene resources. |
| 379 | createSceneGraph(); |
| 380 | createMeshData(); |
| 381 | createMeshBoundingBoxes(); |
| 382 | createCurveData(); |
| 383 | calculateCurveBoundingBoxes(); |
no test coverage detected